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Honoring Pit Traps
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<blockquote data-quote="Celebrim" data-source="post: 5676302" data-attributes="member: 4937"><p>Yes.</p><p></p><p></p><p></p><p>If they haven't, then they should. If they experience no other trap in their career, they should at least experience a pit trap.</p><p></p><p></p><p></p><p>Yes.</p><p></p><p></p><p></p><p>They can be. </p><p></p><p></p><p></p><p>No. A pit trap is to dungeon dangers as the pratfall is to humor. The pit trap is low brow trap design which can, by virtue of showmanship and devotion to ones craft, be developed into a high art. </p><p></p><p>Incidently, I believe that the pun is the highest form of humor.</p><p></p><p></p><p></p><p>Novice Players (who don't look for them when they should): "On no!"</p><p>Experienced Players (who are hard to catch in such a simple trap): "Well played, sir."</p><p></p><p></p><p></p><p>The deep pit near the box on the wall in the entry corridor of the tomb of horrors. I don't think any other pit trap comes close, and to the extent that any do, it's the generic pit traps in the same module. Though I'd be willing to bet that most peoples most memorable pit trap experiences are homebrew. While the 3.0 DMG declares that the pit trap never exceeds CR 10, the true master knows that a pit trap can be constructed of arbitrarily high CR.</p><p></p><p></p><p></p><p>That would be my #2 most iconic one.</p><p></p><p>The sub-genera of pit trap - the chute trap - is also a rich one.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5676302, member: 4937"] Yes. If they haven't, then they should. If they experience no other trap in their career, they should at least experience a pit trap. Yes. They can be. No. A pit trap is to dungeon dangers as the pratfall is to humor. The pit trap is low brow trap design which can, by virtue of showmanship and devotion to ones craft, be developed into a high art. Incidently, I believe that the pun is the highest form of humor. Novice Players (who don't look for them when they should): "On no!" Experienced Players (who are hard to catch in such a simple trap): "Well played, sir." The deep pit near the box on the wall in the entry corridor of the tomb of horrors. I don't think any other pit trap comes close, and to the extent that any do, it's the generic pit traps in the same module. Though I'd be willing to bet that most peoples most memorable pit trap experiences are homebrew. While the 3.0 DMG declares that the pit trap never exceeds CR 10, the true master knows that a pit trap can be constructed of arbitrarily high CR. That would be my #2 most iconic one. The sub-genera of pit trap - the chute trap - is also a rich one. [/QUOTE]
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