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*TTRPGs General
Honoring Pit Traps
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<blockquote data-quote="Crazy Jerome" data-source="post: 5682295" data-attributes="member: 54877"><p>The very first time we played, the party lost two characters to that trap. They lost one going in. Then, when the lone surviving cleric was trying to make his way out, he got trapped on the edge by wandering kobolds before he could reconstruct the materials they used to cross it the first time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p>My favorite all-time pit, though, is one that I did myself that wasn't technically a trap at all--though it was put in with deliberate malice. One of the PCs, and elf, had a custom item, "gravity defining" boots. He could define gravity any direction he wanted (gradually, over several seconds, with some risk of failure). To scout, he tried walking on the ceiling, but for it didn't work as well as he had hoped. So he took to walking on a wall, with gravity defined at right angles to normal, and near the ceiling. With his sneaking ability, he could wander almost at will in dark, high-ceilinged rooms.</p><p> </p><p>In the next adventure, I put in a right-hand, 50' passage, with an illusionary wall. Nothing dangerous about it at all for anyone with normal gravity. If he hadn't perceived the faint breeze rising at his feet, he'd have been a goner. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5682295, member: 54877"] The very first time we played, the party lost two characters to that trap. They lost one going in. Then, when the lone surviving cleric was trying to make his way out, he got trapped on the edge by wandering kobolds before he could reconstruct the materials they used to cross it the first time. :D My favorite all-time pit, though, is one that I did myself that wasn't technically a trap at all--though it was put in with deliberate malice. One of the PCs, and elf, had a custom item, "gravity defining" boots. He could define gravity any direction he wanted (gradually, over several seconds, with some risk of failure). To scout, he tried walking on the ceiling, but for it didn't work as well as he had hoped. So he took to walking on a wall, with gravity defined at right angles to normal, and near the ceiling. With his sneaking ability, he could wander almost at will in dark, high-ceilinged rooms. In the next adventure, I put in a right-hand, 50' passage, with an illusionary wall. Nothing dangerous about it at all for anyone with normal gravity. If he hadn't perceived the faint breeze rising at his feet, he'd have been a goner. :lol: [/QUOTE]
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