Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Hoofchew: Behind the scenes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="covaithe" data-source="post: 4656525" data-attributes="member: 46559"><p>Once the adventure was approved -- which didn't take long; thanks judges! -- I made a couple of threads and let the players know where to look, and sat back to watch the carnage. I'd planned to take 8 players, and when the dust settled, there were 9. Okay, no problem, I'd just add some more minions, or another guard, or....</p><p></p><p>During the meantime, I'd started to worry that Hoofchew himself, as I'd decided to call my bounty target, wasn't tough enough, that he'd fall apart too quickly. So I started to look around for ways to beef him up. Naturally I looked in the DMG in the "Customizing monsters" section, starting at p.174. Most of it seemed to deal with adjusting the monsters' level by changing their attack and defense numbers across the board. I really just wanted to add a bunch more HP. Then I found the section with the elite monster templates. Jackpot! Instead of adding minions, I applied the Demonic Acolyte template to Hoofchew, giving him better saves, defenses, an AP, a couple of neat powers like a fire resistance aura, and, most of all, a big HP boost, without really changing his role in the encounter. He's still going to be hanging back directing his buddies instead of in the front lines. </p><p></p><p>Next: the skill challenge, and taking notes</p></blockquote><p></p>
[QUOTE="covaithe, post: 4656525, member: 46559"] Once the adventure was approved -- which didn't take long; thanks judges! -- I made a couple of threads and let the players know where to look, and sat back to watch the carnage. I'd planned to take 8 players, and when the dust settled, there were 9. Okay, no problem, I'd just add some more minions, or another guard, or.... During the meantime, I'd started to worry that Hoofchew himself, as I'd decided to call my bounty target, wasn't tough enough, that he'd fall apart too quickly. So I started to look around for ways to beef him up. Naturally I looked in the DMG in the "Customizing monsters" section, starting at p.174. Most of it seemed to deal with adjusting the monsters' level by changing their attack and defense numbers across the board. I really just wanted to add a bunch more HP. Then I found the section with the elite monster templates. Jackpot! Instead of adding minions, I applied the Demonic Acolyte template to Hoofchew, giving him better saves, defenses, an AP, a couple of neat powers like a fire resistance aura, and, most of all, a big HP boost, without really changing his role in the encounter. He's still going to be hanging back directing his buddies instead of in the front lines. Next: the skill challenge, and taking notes [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Hoofchew: Behind the scenes
Top