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General Tabletop Discussion
*TTRPGs General
Hooking the Players onto AD&D1 Published Adventure Plot Hooks
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<blockquote data-quote="Nagol" data-source="post: 5764992" data-attributes="member: 23935"><p>Whether the game is new or old edition doesn't matter. What matters is the amount of continuity expected in the game world which is picked at the campaign start.</p><p></p><p>Most of the games I run have very strong continuity. Play picks up at the same point as the last session ended. PCs are presented opportunities to engage in a wide variety of activities and play focuses on the unfolding activities of the PCs reacting to the environment reacting to their actions.</p><p></p><p>Some games I've run have weak continuity where the PCs are (mostly) the same and play picks up <em>in media res</em> with a very quick description as to how the group found itself in the current circumstance.</p></blockquote><p></p>
[QUOTE="Nagol, post: 5764992, member: 23935"] Whether the game is new or old edition doesn't matter. What matters is the amount of continuity expected in the game world which is picked at the campaign start. Most of the games I run have very strong continuity. Play picks up at the same point as the last session ended. PCs are presented opportunities to engage in a wide variety of activities and play focuses on the unfolding activities of the PCs reacting to the environment reacting to their actions. Some games I've run have weak continuity where the PCs are (mostly) the same and play picks up [I]in media res[/I] with a very quick description as to how the group found itself in the current circumstance. [/QUOTE]
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Hooking the Players onto AD&D1 Published Adventure Plot Hooks
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