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General Tabletop Discussion
*TTRPGs General
Hooking the Players onto AD&D1 Published Adventure Plot Hooks
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<blockquote data-quote="Jan van Leyden" data-source="post: 5765524" data-attributes="member: 20307"><p>In the beginning I mostly assumed that the heroes just came on the scene. In N1 - my very first foray as DM - the PCs just arrived at Orlane with some basic information. Their second adventure - Das Hügelgrab von Cathaerlach - was a task given by an NPC without much talking about it. Only with the third one - "Sinister Secret of Saltmarsh" - I became more creative. I designed the town, installed a town council and had the PCs drawn into thing via roleplay.</p><p></p><p>Later on the intro grew more and more from the campaign's impetus. The only given hook I really used - and would use again in an instant - was th one from "All that Glitters." The idea that the PCs find some fragments of a treasure map in the wrapping material for the cleric's ivory sticks with those fragments provided as a handout is just too cool to ignore.</p></blockquote><p></p>
[QUOTE="Jan van Leyden, post: 5765524, member: 20307"] In the beginning I mostly assumed that the heroes just came on the scene. In N1 - my very first foray as DM - the PCs just arrived at Orlane with some basic information. Their second adventure - Das Hügelgrab von Cathaerlach - was a task given by an NPC without much talking about it. Only with the third one - "Sinister Secret of Saltmarsh" - I became more creative. I designed the town, installed a town council and had the PCs drawn into thing via roleplay. Later on the intro grew more and more from the campaign's impetus. The only given hook I really used - and would use again in an instant - was th one from "All that Glitters." The idea that the PCs find some fragments of a treasure map in the wrapping material for the cleric's ivory sticks with those fragments provided as a handout is just too cool to ignore. [/QUOTE]
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Hooking the Players onto AD&D1 Published Adventure Plot Hooks
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