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Hooks for getting mixed alignment parties to work together
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<blockquote data-quote="Steverooo" data-source="post: 2835679" data-attributes="member: 9410"><p>The two strongest motivators are always fear and desire. This suggests two obvious means of REQUIRING party cooperation...</p><p></p><p>1) Survival: The skills of every party member are required to escape the current situation. If one dies, we ALL die. This does wonders for cooperation, but is short-term. "In the Belly of the Beast" did this well, I understand.</p><p></p><p>2) Greed: Kill the monsters and take their stuff. Just make sure that the obstacles are such that all party members are required.</p><p></p><p>3) Self-Aggrandizement: Everybody wants to level, and increase in power. It is easier if they party together and cooperate.</p><p></p><p>Beyond the obvious, there are multiple other means, such as:</p><p></p><p>4) The Chosen Ones: A Prophecy says that they will (X), and each has their pre-destined part to play. (The Ring wouldn't have been destroyed without Gollum.) The Prophecy could prevent the End of the World, or herald a great personal boon to the PCs, whatever.</p><p></p><p>5) Same Family: As above.</p><p></p><p>6) Same Organization: Merc. unit, Monestary, Merchant's Guild, Adventurers' Guild, whatever. Works best if "Membership Has Its Privileges", and attacking other members gets you "disbarred"!</p><p></p><p>7) Same Patron: As Organization, but "Master" is more personal. He won't appreciate your killing off the other "apprentices"!</p><p></p><p>8) Same Religion?: Followers of different alignments (Wee Jas, for instance). Hard to see a deity with both good & evil worshippers, though... Perhaps in an Abjurative manner?</p><p></p><p>9) Same Path: All PCs follow their own interpretation of (X), whether it be Bushido, Kung-Fu, becoming "The Ultimate Adventurer", or whatever. They all seek to out-do each other.</p><p></p><p>10) Ritualized "Combat"/Contest: Killing the other PCs disqualifies you. You must defeat them in the manner specified (most treasure, most kills, whatever).</p></blockquote><p></p>
[QUOTE="Steverooo, post: 2835679, member: 9410"] The two strongest motivators are always fear and desire. This suggests two obvious means of REQUIRING party cooperation... 1) Survival: The skills of every party member are required to escape the current situation. If one dies, we ALL die. This does wonders for cooperation, but is short-term. "In the Belly of the Beast" did this well, I understand. 2) Greed: Kill the monsters and take their stuff. Just make sure that the obstacles are such that all party members are required. 3) Self-Aggrandizement: Everybody wants to level, and increase in power. It is easier if they party together and cooperate. Beyond the obvious, there are multiple other means, such as: 4) The Chosen Ones: A Prophecy says that they will (X), and each has their pre-destined part to play. (The Ring wouldn't have been destroyed without Gollum.) The Prophecy could prevent the End of the World, or herald a great personal boon to the PCs, whatever. 5) Same Family: As above. 6) Same Organization: Merc. unit, Monestary, Merchant's Guild, Adventurers' Guild, whatever. Works best if "Membership Has Its Privileges", and attacking other members gets you "disbarred"! 7) Same Patron: As Organization, but "Master" is more personal. He won't appreciate your killing off the other "apprentices"! 8) Same Religion?: Followers of different alignments (Wee Jas, for instance). Hard to see a deity with both good & evil worshippers, though... Perhaps in an Abjurative manner? 9) Same Path: All PCs follow their own interpretation of (X), whether it be Bushido, Kung-Fu, becoming "The Ultimate Adventurer", or whatever. They all seek to out-do each other. 10) Ritualized "Combat"/Contest: Killing the other PCs disqualifies you. You must defeat them in the manner specified (most treasure, most kills, whatever). [/QUOTE]
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