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Hope for an open GSL?
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<blockquote data-quote="grimslade" data-source="post: 5785648" data-attributes="member: 6061"><p><strong>OGL or GSLNext</strong></p><p></p><p>I do not see OGL returning. Hasbro will not be convinced to develop rules for their competition.</p><p>To the suits, OGL is the only reason there is a Paizo or Green Ronin. The fact that these smaller and more dedicated companies responded to market desires does not enter into their thinking.</p><p>I like the OGL. It created a marketplace of ideas and pushed out a lot of content for a very popular game system. I do not think the OGL is why 3E was so successful. It helped support it but a good economy and a nostalgic feeling at the millennium pushed sales though the roof. The OGL made sure there was plenty of product to meet the demand. A lot of the early OGL stuff was horrid. No editing, poor rules implementation, bizarre power levels and just plain weird stuff. The cream rose to the top and we got a few great 3pp out of it, but they discovered that the real money was in having the whole system. Paizo entered at the end of 3E after the hose job WotC pulled yanking back Dragon and Dungeon into DDI. (Yes, the contract expired, but the non-renewal was to eliminate a potential competitor, oops.) They learned from the mistakes of the primordial OGL market and saw an opening with WotC making a clean break with 3rd for 4th. They also provided some of the best fluff/story money could buy. Goblins. Those frikken goblins will make love Golarion forever.</p><p>Sorry meandered a bit there, but the gist is there will not be another OGL, but there will be looser or loosening of the GSL to support 5E not supplant it. It remains to be seen if there will be sufficient publishers who want to fluff up D&D. I do not see Paizo entering the 5E space unless it truly unites a lot of the fan base. Paizo is nimble enough to jump in if PF takes a hit. The biggest learning curve for WotC/Hasbro has to be listen to what your fans want and provide it. Breaking things (Forgotten Realms, Bayou Halflings), to break with the past really annoys people. And good story beats a lot of mathematical magic.</p></blockquote><p></p>
[QUOTE="grimslade, post: 5785648, member: 6061"] [b]OGL or GSLNext[/b] I do not see OGL returning. Hasbro will not be convinced to develop rules for their competition. To the suits, OGL is the only reason there is a Paizo or Green Ronin. The fact that these smaller and more dedicated companies responded to market desires does not enter into their thinking. I like the OGL. It created a marketplace of ideas and pushed out a lot of content for a very popular game system. I do not think the OGL is why 3E was so successful. It helped support it but a good economy and a nostalgic feeling at the millennium pushed sales though the roof. The OGL made sure there was plenty of product to meet the demand. A lot of the early OGL stuff was horrid. No editing, poor rules implementation, bizarre power levels and just plain weird stuff. The cream rose to the top and we got a few great 3pp out of it, but they discovered that the real money was in having the whole system. Paizo entered at the end of 3E after the hose job WotC pulled yanking back Dragon and Dungeon into DDI. (Yes, the contract expired, but the non-renewal was to eliminate a potential competitor, oops.) They learned from the mistakes of the primordial OGL market and saw an opening with WotC making a clean break with 3rd for 4th. They also provided some of the best fluff/story money could buy. Goblins. Those frikken goblins will make love Golarion forever. Sorry meandered a bit there, but the gist is there will not be another OGL, but there will be looser or loosening of the GSL to support 5E not supplant it. It remains to be seen if there will be sufficient publishers who want to fluff up D&D. I do not see Paizo entering the 5E space unless it truly unites a lot of the fan base. Paizo is nimble enough to jump in if PF takes a hit. The biggest learning curve for WotC/Hasbro has to be listen to what your fans want and provide it. Breaking things (Forgotten Realms, Bayou Halflings), to break with the past really annoys people. And good story beats a lot of mathematical magic. [/QUOTE]
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