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<blockquote data-quote="trancejeremy" data-source="post: 5817380" data-attributes="member: 924"><p>Unfortunately, I don't think WOTC is capable of such things. At least for 3.x, their products were probably in the middle of the pack of quality, and close to the bottom in many cases (the early splatbooks for instance).</p><p></p><p>Competition, while very good for consumers, is often bad companies, at least if they are poorly managed. Which frankly, I would say the D&D division at WOTC has been.</p><p></p><p>So despite having the D&D brand, WOTC did lose sales to third parties, because frankly, the third party stuff was often better done, and usually far more interesting.</p><p></p><p>I also hate to say this, but a lot of third party stuff was done by people who love D&D, while many of the people working on D&D at WOTC seem to be those that don't, coming from other styles of game systems. Monte Cook was a rolemaster guy, which is incredibly convoluted and complex. And Johnathan Tweet was a big artsy sort of gamer. Hiring him to make D&D was like hiring Ang Lee to direct a superhero movie. Great director, but complete mismatch...</p></blockquote><p></p>
[QUOTE="trancejeremy, post: 5817380, member: 924"] Unfortunately, I don't think WOTC is capable of such things. At least for 3.x, their products were probably in the middle of the pack of quality, and close to the bottom in many cases (the early splatbooks for instance). Competition, while very good for consumers, is often bad companies, at least if they are poorly managed. Which frankly, I would say the D&D division at WOTC has been. So despite having the D&D brand, WOTC did lose sales to third parties, because frankly, the third party stuff was often better done, and usually far more interesting. I also hate to say this, but a lot of third party stuff was done by people who love D&D, while many of the people working on D&D at WOTC seem to be those that don't, coming from other styles of game systems. Monte Cook was a rolemaster guy, which is incredibly convoluted and complex. And Johnathan Tweet was a big artsy sort of gamer. Hiring him to make D&D was like hiring Ang Lee to direct a superhero movie. Great director, but complete mismatch... [/QUOTE]
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