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<blockquote data-quote="pemerton" data-source="post: 5817844" data-attributes="member: 42582"><p>[MENTION=10479]Mark CMG[/MENTION], your last half-dozen or so posts give the impression that you're not that familiar with the Essentials books, or with the general run of 4.5 updates/errata.</p><p></p><p>The most recent three 4e rulebooks I've acquired are MV2, HoS and HoF. The first and third of these make no reference to any classes in an Essentials book. The second refers to Essentials books, but equally contains material which can be usd by Clerics, Warlocks and Wizards built using the 4e PHB, as well as races that use the same format/mechanics as all the other 4e races.</p><p></p><p>The Essentials DM kit compiles elements of the 4e DMG and DMG2. It has very little or no new material.</p><p></p><p>The MV restats a bunch of creatures from the MM and MM2 to higher damage, in some cases higher attack bonuses, and for solos more dynamic suites of powers. These are new stats, but the old stats are quite useable. I know because I've used them!</p><p></p><p>Essentials does not change the action resolution mechanics. It provides new PC build elements (new class builds, new powers, new race options). It erratas a few powers (mostly some underpowered wizard ones) and I think one class feature (sneak attack). This is not very dramatic in the overall run of 4e updates/errata, and all this stuff is available from the WotC website in the relevant Update documents.</p><p></p><p>The biggest two changes in Essentials aren't mechanical at all, but rather to do with paystyle orientation. One is introducing martial classes without daily powers, and with very minimal encounter powers. This allows playing post-Essentials 4e with a more classic D&D feel, for those who want such a thing.</p><p></p><p>The other change is to this text in the PHB:</p><p></p><p style="margin-left: 20px"><u>PHB p 8:</u></p> <p style="margin-left: 20px">When it’s not clear what ought to happen next, the DM decides how to apply the rules and adjudicate the story.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><u>Rules Compendium p 9:</u></p> <p style="margin-left: 20px">The DM decides how to apply the rules and adjudicate the story. If the rules don't cover a situation, the DM decides what to do. At times, the DM might alter or even ignore the results of a die roll if doing so benefits the story.</p><p></p><p>In my view this is a signficant change in text, but it is not a mechanical change, and I have never seen anyone else express any real interest in it.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5817844, member: 42582"] [MENTION=10479]Mark CMG[/MENTION], your last half-dozen or so posts give the impression that you're not that familiar with the Essentials books, or with the general run of 4.5 updates/errata. The most recent three 4e rulebooks I've acquired are MV2, HoS and HoF. The first and third of these make no reference to any classes in an Essentials book. The second refers to Essentials books, but equally contains material which can be usd by Clerics, Warlocks and Wizards built using the 4e PHB, as well as races that use the same format/mechanics as all the other 4e races. The Essentials DM kit compiles elements of the 4e DMG and DMG2. It has very little or no new material. The MV restats a bunch of creatures from the MM and MM2 to higher damage, in some cases higher attack bonuses, and for solos more dynamic suites of powers. These are new stats, but the old stats are quite useable. I know because I've used them! Essentials does not change the action resolution mechanics. It provides new PC build elements (new class builds, new powers, new race options). It erratas a few powers (mostly some underpowered wizard ones) and I think one class feature (sneak attack). This is not very dramatic in the overall run of 4e updates/errata, and all this stuff is available from the WotC website in the relevant Update documents. The biggest two changes in Essentials aren't mechanical at all, but rather to do with paystyle orientation. One is introducing martial classes without daily powers, and with very minimal encounter powers. This allows playing post-Essentials 4e with a more classic D&D feel, for those who want such a thing. The other change is to this text in the PHB: [indent][U]PHB p 8:[/U] When it’s not clear what ought to happen next, the DM decides how to apply the rules and adjudicate the story. [U]Rules Compendium p 9:[/U] The DM decides how to apply the rules and adjudicate the story. If the rules don't cover a situation, the DM decides what to do. At times, the DM might alter or even ignore the results of a die roll if doing so benefits the story.[/indent] In my view this is a signficant change in text, but it is not a mechanical change, and I have never seen anyone else express any real interest in it. [/QUOTE]
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