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<blockquote data-quote="El Mahdi" data-source="post: 5865338" data-attributes="member: 59506"><p>I think it would have taken significantly long enough for 3E to fade to those kind of levels that it wouldn't have helped sales of 4E at all - that is if 3E ever faded to levels near other previous editions. Because of the OGL, even if there hadn't been Pathfinder, 3E would have likely remained at a significant level of gamers for decades. 4E was just sooo different that it was simply never going to bring in a significant number of those gamers.</p><p> </p><p>So in my opinion, imagining what this might have been like is entirely moot, as I don't think it would have ever happened.</p><p> </p><p></p><p> </p><p>And this part is completely inapplicable IMO. If you make a game people like, they'll buy it. Sure, there's only so much money each individual gamer has to spend on games, but I honestly don't think the market is fully exploiting the potential of their customers. Multiple good games can exist at the same time and all hit their profit goals. But a game that just doesn't grab the imagination of enough people simply won't. I don't think that in a case like that, having to "share the market" really matters. If people don't want it, people won't buy it...and having enough money to afford it won't change that. </p><p> </p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 5865338, member: 59506"] I think it would have taken significantly long enough for 3E to fade to those kind of levels that it wouldn't have helped sales of 4E at all - that is if 3E ever faded to levels near other previous editions. Because of the OGL, even if there hadn't been Pathfinder, 3E would have likely remained at a significant level of gamers for decades. 4E was just sooo different that it was simply never going to bring in a significant number of those gamers. So in my opinion, imagining what this might have been like is entirely moot, as I don't think it would have ever happened. And this part is completely inapplicable IMO. If you make a game people like, they'll buy it. Sure, there's only so much money each individual gamer has to spend on games, but I honestly don't think the market is fully exploiting the potential of their customers. Multiple good games can exist at the same time and all hit their profit goals. But a game that just doesn't grab the imagination of enough people simply won't. I don't think that in a case like that, having to "share the market" really matters. If people don't want it, people won't buy it...and having enough money to afford it won't change that. :) [/QUOTE]
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