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Hope for Nerath? (On D&D Next Campaign Settings and a Plea to WotC)
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<blockquote data-quote="Mercurius" data-source="post: 5961384" data-attributes="member: 59082"><p>All the more reason to start with Nerath rather than something more exotic. Nerath seems to have been designed with iconic D&D tropes in mind, as a kind of archetypal D&D world. With the "two-pronged" product line approach, they can still release both Forgotten Realms and Nerath products in the first year, FR being the first in their "classics" line and Nerath being the first new setting to develop.</p><p></p><p>Once Nerath has been adequately fleshed out, say after about two years, they can bring in something new like they did with Eberron in the 3.x cycle, even do another setting search.</p><p></p><p>Part of the reason I think they should focus on Nerath or some other new setting is that I believe one of the mistakes they made with 4E was not supporting a campaign world in an ongoing manner, but the "one a year" approach that left no setting all that developed and didn't give the community any anchors. Think of how the Golarion Chronicles products flesh out the Pathfinder game and give the Adventure Paths a context that makes them seem meaningful and alive. I have no idea if the Chronicles products are lucrative, but the APs certainly are and part of their success hinges on the development of Golarion itself.</p><p></p><p>(This has been an ongoing criticism I've had of WotC - they don't seem to understand the concept of "loss leader" or "losing the battle to win the war." Cancelling the print Dragon is a good example, or not developing any settings; someone at the top must have looked at sales figures and decided they didn't generate enough profit, seemingly ignoring the way such products influence the community and in turn drive sales of other products).</p><p></p><p>The 4E adventures didn't really have that feeling of context, except in a vague sort of way. There was no world map, no detailed history to draw from - just intimations of a world that WotC never really brought into reality, even cancelling the only product that they had planned to flesh it out.</p><p></p><p>Why not Forgotten Realms, you ask? Been there, done that - I've got a bookshelf and more to prove it, with four editions worth of Realms material, from the beloved grey box to the 4E Neverwinter book. I personally think the best Realms products were the grey gox, the 2E Waterdeep box, the 3E hardcover, and a few of the 3E splats. Are they going to try to re-do and/or out-do those? Seems like a waste of resources to me. I'd rather see them put similar energy into a new world(s), preferably Nerath and others down the line.</p><p></p><p>Let's go forward and not back, continually re-digesting old tropes and memes, which simply further waters down the D&D noosphere.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 5961384, member: 59082"] All the more reason to start with Nerath rather than something more exotic. Nerath seems to have been designed with iconic D&D tropes in mind, as a kind of archetypal D&D world. With the "two-pronged" product line approach, they can still release both Forgotten Realms and Nerath products in the first year, FR being the first in their "classics" line and Nerath being the first new setting to develop. Once Nerath has been adequately fleshed out, say after about two years, they can bring in something new like they did with Eberron in the 3.x cycle, even do another setting search. Part of the reason I think they should focus on Nerath or some other new setting is that I believe one of the mistakes they made with 4E was not supporting a campaign world in an ongoing manner, but the "one a year" approach that left no setting all that developed and didn't give the community any anchors. Think of how the Golarion Chronicles products flesh out the Pathfinder game and give the Adventure Paths a context that makes them seem meaningful and alive. I have no idea if the Chronicles products are lucrative, but the APs certainly are and part of their success hinges on the development of Golarion itself. (This has been an ongoing criticism I've had of WotC - they don't seem to understand the concept of "loss leader" or "losing the battle to win the war." Cancelling the print Dragon is a good example, or not developing any settings; someone at the top must have looked at sales figures and decided they didn't generate enough profit, seemingly ignoring the way such products influence the community and in turn drive sales of other products). The 4E adventures didn't really have that feeling of context, except in a vague sort of way. There was no world map, no detailed history to draw from - just intimations of a world that WotC never really brought into reality, even cancelling the only product that they had planned to flesh it out. Why not Forgotten Realms, you ask? Been there, done that - I've got a bookshelf and more to prove it, with four editions worth of Realms material, from the beloved grey box to the 4E Neverwinter book. I personally think the best Realms products were the grey gox, the 2E Waterdeep box, the 3E hardcover, and a few of the 3E splats. Are they going to try to re-do and/or out-do those? Seems like a waste of resources to me. I'd rather see them put similar energy into a new world(s), preferably Nerath and others down the line. Let's go forward and not back, continually re-digesting old tropes and memes, which simply further waters down the D&D noosphere. [/QUOTE]
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