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<blockquote data-quote="Awakened" data-source="post: 1449726" data-attributes="member: 13299"><p>I need a way to fairly resolve this conflict!</p><p>In my latest adventure, I ran a very long game where the party was duped by the mage (one of the party members) into making an attack on a dwarven mine full of innocents. Long story short, the group was pushed back in retreat to the forest, where their campfire was later miraculously spotted by the Dwarven patrol. They were defeated in combat, the mage was killed and the Paladin and the Ranger were imprisoned. </p><p> The dictator-dwarf of the town was bluffed into confusion by the Ranger and was left quite paranoid, and offered to allow the group to go free if they exposed the thieves guild they were working with (that the party actually had no alignment with). The paladin would not slander innocent names, but the Ranger did, and he was let go. The Ranger then talked a couple discontented grave diggers into letting him finish the mage's burial, and when no one was looking, he retrieved the body and hid it in the forest. All the while the dictator figured the paladin had more valuable information, so he brought the paladin to a private building to be tortured. The Ranger followed the manacled paladin and the torturers to the building, and struck at an opportune time. The paladin broke free and the two adventurers escaped the town. Now, the mage (9th level/1st level warmage) has been reincarnated as a half-orc. Yet when the party was apprehended, they had their goods confiscated and placed in a 'confiscation chest'. The paladin's horse was stabled with the intent to be sold, and basically the party lost nearly every important item. To make for his deception, the mage wishes to teleport back to the Dwarven town and single handedly retrieve the equipment. The guard force of the town was nearly decimated, and now only consists of 8 seasoned miners, the 10th lv Dwarven Cleric dictator, and a half-troll wyvern. The guard is still on look out for the escaped party, and I need a way to make it difficult for the mage to get everything back as it once was. They lost the battle and their should be repurcusions, I believe. I'm not sure how I should do this, and was wondering if anyone had any ideas. Thanks!</p></blockquote><p></p>
[QUOTE="Awakened, post: 1449726, member: 13299"] I need a way to fairly resolve this conflict! In my latest adventure, I ran a very long game where the party was duped by the mage (one of the party members) into making an attack on a dwarven mine full of innocents. Long story short, the group was pushed back in retreat to the forest, where their campfire was later miraculously spotted by the Dwarven patrol. They were defeated in combat, the mage was killed and the Paladin and the Ranger were imprisoned. The dictator-dwarf of the town was bluffed into confusion by the Ranger and was left quite paranoid, and offered to allow the group to go free if they exposed the thieves guild they were working with (that the party actually had no alignment with). The paladin would not slander innocent names, but the Ranger did, and he was let go. The Ranger then talked a couple discontented grave diggers into letting him finish the mage's burial, and when no one was looking, he retrieved the body and hid it in the forest. All the while the dictator figured the paladin had more valuable information, so he brought the paladin to a private building to be tortured. The Ranger followed the manacled paladin and the torturers to the building, and struck at an opportune time. The paladin broke free and the two adventurers escaped the town. Now, the mage (9th level/1st level warmage) has been reincarnated as a half-orc. Yet when the party was apprehended, they had their goods confiscated and placed in a 'confiscation chest'. The paladin's horse was stabled with the intent to be sold, and basically the party lost nearly every important item. To make for his deception, the mage wishes to teleport back to the Dwarven town and single handedly retrieve the equipment. The guard force of the town was nearly decimated, and now only consists of 8 seasoned miners, the 10th lv Dwarven Cleric dictator, and a half-troll wyvern. The guard is still on look out for the escaped party, and I need a way to make it difficult for the mage to get everything back as it once was. They lost the battle and their should be repurcusions, I believe. I'm not sure how I should do this, and was wondering if anyone had any ideas. Thanks! [/QUOTE]
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