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Hopefully D&D 4E will give us feats every level . . .
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<blockquote data-quote="jezter6" data-source="post: 2202761" data-attributes="member: 6567"><p>Oddly enough, I agree with Phil. It's extremely difficult to make a mid-level NPC do all the things you want him to do with the extremely limited number of feats you have. On the WotC modern board was a build for a pirate captain from d20 Past, all the feats needed to even be a remotely good swordfighter were there, yet someone pointed out (rightfully so) that the guy had absolutely nothing about him that would make him a good leader (no charismatic abilities or feats), which would be needed to keep control over your crew. The only way to get someone to have both of those abilities (being both a good captain and a good pirate) would be to keep cranking up levels and then making him not balanced with the game they were trying to play.</p><p></p><p>There are about a billion feats out there thanks to 3rd party publishers and every wotc option book, but since you can only take about 10-12 of them over a campaign that can take years, you face some really difficult choices on where to spend the limited amount of precious feats you have, and in some cases it takes quite a few of them to build up only one side of a character.</p><p></p><p>Making all the combat feats available every level (or other level) would likely make some serious combat monsters, but limiting it to some sort of bonus feat list would definately curb that.</p></blockquote><p></p>
[QUOTE="jezter6, post: 2202761, member: 6567"] Oddly enough, I agree with Phil. It's extremely difficult to make a mid-level NPC do all the things you want him to do with the extremely limited number of feats you have. On the WotC modern board was a build for a pirate captain from d20 Past, all the feats needed to even be a remotely good swordfighter were there, yet someone pointed out (rightfully so) that the guy had absolutely nothing about him that would make him a good leader (no charismatic abilities or feats), which would be needed to keep control over your crew. The only way to get someone to have both of those abilities (being both a good captain and a good pirate) would be to keep cranking up levels and then making him not balanced with the game they were trying to play. There are about a billion feats out there thanks to 3rd party publishers and every wotc option book, but since you can only take about 10-12 of them over a campaign that can take years, you face some really difficult choices on where to spend the limited amount of precious feats you have, and in some cases it takes quite a few of them to build up only one side of a character. Making all the combat feats available every level (or other level) would likely make some serious combat monsters, but limiting it to some sort of bonus feat list would definately curb that. [/QUOTE]
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Hopefully D&D 4E will give us feats every level . . .
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