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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Hopefully D&D 4E will give us feats every level . . .
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<blockquote data-quote="Orryn Emrys" data-source="post: 2206594" data-attributes="member: 6799"><p>Additionally, one could easily build feat-like "talent chains" that work well with D&D archetypes, i.e. a <em>swordsman</em> chain that included weapon focus, specialization, cleave or whatever else seemed to make sense, creating a controlled direction of development every other level and still leaving the character plenty of diversity from among their actual "feat" selections.  This would preclude construction of super-versatile characters, while continuing to allow a broad sense of development with a plethora of options, particularly for characters sculpted via multiclassing options.  I haven't seen the GT build, but the D20 MODERN hero classes are probably a little too generalized for D&D... but it would be easy to emulate their structure and include a more swords-and-sorcery flavored selection of base classes.</p><p></p><p>Of course, you could further channel the development of the PC's by replacing some of the feats with "talents", thus allowing a character who wished to excel in a particular field to level appropriately.  This is another function of D20 MODERN that I find interesting, although it primarily uses talents to emulate familiar class abilities from D&D, such as the Fast Hero's <em>evasion</em> talent.  Some fantasy styles of gameplay would undoubtedly handle this better than others.</p><p></p><p>And I, too, am curious about how <em>Iron Lore</em> is going to be look in regards to class construction.</p></blockquote><p></p>
[QUOTE="Orryn Emrys, post: 2206594, member: 6799"] Additionally, one could easily build feat-like "talent chains" that work well with D&D archetypes, i.e. a [i]swordsman[/i] chain that included weapon focus, specialization, cleave or whatever else seemed to make sense, creating a controlled direction of development every other level and still leaving the character plenty of diversity from among their actual "feat" selections. This would preclude construction of super-versatile characters, while continuing to allow a broad sense of development with a plethora of options, particularly for characters sculpted via multiclassing options. I haven't seen the GT build, but the D20 MODERN hero classes are probably a little too generalized for D&D... but it would be easy to emulate their structure and include a more swords-and-sorcery flavored selection of base classes. Of course, you could further channel the development of the PC's by replacing some of the feats with "talents", thus allowing a character who wished to excel in a particular field to level appropriately. This is another function of D20 MODERN that I find interesting, although it primarily uses talents to emulate familiar class abilities from D&D, such as the Fast Hero's [i]evasion[/i] talent. Some fantasy styles of gameplay would undoubtedly handle this better than others. And I, too, am curious about how [i]Iron Lore[/i] is going to be look in regards to class construction. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Hopefully D&D 4E will give us feats every level . . .
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