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<blockquote data-quote="jimmifett" data-source="post: 5771773" data-attributes="member: 55006"><p>@<u><a href="http://www.enworld.org/forum/member.php?u=56051" target="_blank">Raith5</a></u> </p><p>Power sources per se as 4e may not continue forward in current form, but some have always been there since the beginning. Martial, Arcane, and Divine at the minimum, with Psionics frequently tacked on.</p><p> </p><p>@<u><a href="http://www.enworld.org/forum/member.php?u=6668292" target="_blank">JamesonCourage</a></u> </p><p>LOL! good catch!</p><p> </p><p>For my ideal version of DnD, I want character creation to take 10-15 minutes for a level 1 char with pen and paper, and very little additional time per added level. I want to get in the game quickly. 4e does this for me decently, where as 3.x/PF does not. However, there a lot of class feature and neat design work I like about some of the PF classes that 4e lacks. I'm in favor of sidelining certain simulation bits to the back of the char sheet as optional, such as some of the skills. I want the most important information large and well organized so I can find it quickly.</p><p> </p><p>I really like how with the DDI CB I have my stats and skills on two cards I can put back to back in a clear card sleave. Outside of combat, this is all I need for a roleplay session. Simple and distilled. For combat, I have the power cards for my combat options. This is beneficial for those that don't like battle grids and minis (I prefer them) and don't care for powers in that there is little more info that they could need for playing from that one card sleeve (at least on the martial front). If you know of any bonus from weapons, the rest is easily derived from your stats and the DM ajudicates accordingly.</p><p> </p><p>Most importantly, I want compartmentalized monsters and the encounter building that 4e has. I don't have to go looking up this or that feat, spell, ability while at the table, it's utility is spelled out right there for me in the statblock. File off some serial numbers, swap around a couple powers with easy accuracy and damage guidelines, drape some fluff on it and I have a completely new monster ready to attack my players.</p><p> </p><p>This kind of simplicity on the DM side is seriously powerful juju that I don't get in the 3.x/PF world.</p></blockquote><p></p>
[QUOTE="jimmifett, post: 5771773, member: 55006"] @[U][URL="http://www.enworld.org/forum/member.php?u=56051"]Raith5[/URL][/U] Power sources per se as 4e may not continue forward in current form, but some have always been there since the beginning. Martial, Arcane, and Divine at the minimum, with Psionics frequently tacked on. @[U][URL="http://www.enworld.org/forum/member.php?u=6668292"]JamesonCourage[/URL][/U] LOL! good catch! For my ideal version of DnD, I want character creation to take 10-15 minutes for a level 1 char with pen and paper, and very little additional time per added level. I want to get in the game quickly. 4e does this for me decently, where as 3.x/PF does not. However, there a lot of class feature and neat design work I like about some of the PF classes that 4e lacks. I'm in favor of sidelining certain simulation bits to the back of the char sheet as optional, such as some of the skills. I want the most important information large and well organized so I can find it quickly. I really like how with the DDI CB I have my stats and skills on two cards I can put back to back in a clear card sleave. Outside of combat, this is all I need for a roleplay session. Simple and distilled. For combat, I have the power cards for my combat options. This is beneficial for those that don't like battle grids and minis (I prefer them) and don't care for powers in that there is little more info that they could need for playing from that one card sleeve (at least on the martial front). If you know of any bonus from weapons, the rest is easily derived from your stats and the DM ajudicates accordingly. Most importantly, I want compartmentalized monsters and the encounter building that 4e has. I don't have to go looking up this or that feat, spell, ability while at the table, it's utility is spelled out right there for me in the statblock. File off some serial numbers, swap around a couple powers with easy accuracy and damage guidelines, drape some fluff on it and I have a completely new monster ready to attack my players. This kind of simplicity on the DM side is seriously powerful juju that I don't get in the 3.x/PF world. [/QUOTE]
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