Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Hopes for 5e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tvknight415" data-source="post: 5771915" data-attributes="member: 40450"><p>Here's my list...</p><p></p><p>Abilities: Bell curve the bonuses/penalties: 13-15 = +1, 16-17 = +2, 18-19 = +3</p><p></p><p>Core Races: Dwarf, Elf, Half-Elf, Halfling, Human (sorry Half-Orcs, Gnomes, Tieflings, etc.)</p><p></p><p>Core Classes: Fighter, Cleric, Magic-User, Rogue, Barbarian, Bard, Druid, Monk, Paladin, Ranger, Sorcerer (see magic below), Wizard.</p><p></p><p>Prestige Classes: None. Proliferation of classes is part of the problem with later iterations of D&D.</p><p></p><p>Magic: I would keep Vancian spell levels/slots, but I would remove the restrictions on memorizing or praying in advance for specific spells. Wizards have to study, clerics have to pray, but they don't have to select, say a bless, detect magic, etc. in advance. Sorcerers would be an amalgam - they cast through their own internal power (source being only a role-playing concern, no in-game benefit), and can draw from any spell list, but with limits as to the maximum different spells they can know. In essence, merge the sorcerer and favored soul of 3.x into a single class. Simplify the spell lists. Druids have to be in a natural environment to cast.</p><p></p><p>Combat: Simplify. If you want to disarm, it's an opposed attack roll, better hit number succeeds. Ditto for bull rush, trip, and all that jazz. List of combat maneuvers with results. AC & hit rolls as in 3E (keep the math simple)</p><p></p><p>Skills: Skills are either trained or untrained, and either class or cross-class. No skill points. At every level, PC's can learn a new skill or add a +1 roll to an existing skill. Maximum +bonus would be equal to 1/4 character level (no ubering up the bonuses). Streamline skills (ie, perception in Pathfinder vs. Spot/Listen/Search in 3.x). Class skill gets +level if trained, +1/2 level if untrained or trained cross-class, or zero if untrained cross class. Attribute bonuses or penalties modify rolls.</p><p></p><p>Feats: Eliminated, and replaced with a similar +1 bonus, but to a specific combat maneuvers or skills. Limits as under skills. Option to learn a non-class weapon group in lieu of a bonus. Group weapon proficiency into groups (axes, swords, bows, crossbows, etc.) - makes no sense that a non-warrior type would spend a feat to learn longsword, and be non-proficient with a short sword (blade is just a foot shorter, otherwise very similar).</p><p></p><p>Multiclassing and Dual Classing. Multi-classing as old 1/2E for demi-humans, dual classing as 3E for humans. Limit of 3 classes, and none from the same category (no barbarian/fighter/rangers - too gamey). Limit of 1 spellcasting class in a combo.</p><p></p><p>Attacks of opportunity: Pretty much only if you cast a spell or move away.</p><p></p><p>Critical hits: no change</p><p></p><p>Monsters: All of the traditional D&D Monsters should be in the core MM #1. Don't make us wait for 2, 3, etc. for frost giants or beholders.</p><p></p><p>Keep the 3E intiative system. It takes a bit to set up, but runs nicely and gives people at the table a nice potty break. </p><p></p><p>I would expand the number of saves to six, with each save being modified by an attribute. This is to eliminate min/maxing (no more charisma as a dump stat).</p></blockquote><p></p>
[QUOTE="tvknight415, post: 5771915, member: 40450"] Here's my list... Abilities: Bell curve the bonuses/penalties: 13-15 = +1, 16-17 = +2, 18-19 = +3 Core Races: Dwarf, Elf, Half-Elf, Halfling, Human (sorry Half-Orcs, Gnomes, Tieflings, etc.) Core Classes: Fighter, Cleric, Magic-User, Rogue, Barbarian, Bard, Druid, Monk, Paladin, Ranger, Sorcerer (see magic below), Wizard. Prestige Classes: None. Proliferation of classes is part of the problem with later iterations of D&D. Magic: I would keep Vancian spell levels/slots, but I would remove the restrictions on memorizing or praying in advance for specific spells. Wizards have to study, clerics have to pray, but they don't have to select, say a bless, detect magic, etc. in advance. Sorcerers would be an amalgam - they cast through their own internal power (source being only a role-playing concern, no in-game benefit), and can draw from any spell list, but with limits as to the maximum different spells they can know. In essence, merge the sorcerer and favored soul of 3.x into a single class. Simplify the spell lists. Druids have to be in a natural environment to cast. Combat: Simplify. If you want to disarm, it's an opposed attack roll, better hit number succeeds. Ditto for bull rush, trip, and all that jazz. List of combat maneuvers with results. AC & hit rolls as in 3E (keep the math simple) Skills: Skills are either trained or untrained, and either class or cross-class. No skill points. At every level, PC's can learn a new skill or add a +1 roll to an existing skill. Maximum +bonus would be equal to 1/4 character level (no ubering up the bonuses). Streamline skills (ie, perception in Pathfinder vs. Spot/Listen/Search in 3.x). Class skill gets +level if trained, +1/2 level if untrained or trained cross-class, or zero if untrained cross class. Attribute bonuses or penalties modify rolls. Feats: Eliminated, and replaced with a similar +1 bonus, but to a specific combat maneuvers or skills. Limits as under skills. Option to learn a non-class weapon group in lieu of a bonus. Group weapon proficiency into groups (axes, swords, bows, crossbows, etc.) - makes no sense that a non-warrior type would spend a feat to learn longsword, and be non-proficient with a short sword (blade is just a foot shorter, otherwise very similar). Multiclassing and Dual Classing. Multi-classing as old 1/2E for demi-humans, dual classing as 3E for humans. Limit of 3 classes, and none from the same category (no barbarian/fighter/rangers - too gamey). Limit of 1 spellcasting class in a combo. Attacks of opportunity: Pretty much only if you cast a spell or move away. Critical hits: no change Monsters: All of the traditional D&D Monsters should be in the core MM #1. Don't make us wait for 2, 3, etc. for frost giants or beholders. Keep the 3E intiative system. It takes a bit to set up, but runs nicely and gives people at the table a nice potty break. I would expand the number of saves to six, with each save being modified by an attribute. This is to eliminate min/maxing (no more charisma as a dump stat). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Hopes for 5e
Top