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<blockquote data-quote="kitsune9" data-source="post: 5771961" data-attributes="member: 18507"><p>Here's mine just to chime off the OP. If I was to design 5e, here's my wishlist.</p><p> </p><p><strong>Monsters</strong>:</p><p>Smaller stat blocks.</p><p> </p><p><strong>Skills</strong>:</p><p>Smaller list. For fantasy games in general, unless it's a toolkit system like Hero System or GURPS, skills should number 15-20 max.</p><p> </p><p> <strong>Math</strong>:</p><p>The scaling math needs to be scaled down so that a +1 bonus to something means something. BAB and save progression is also lower. DC's are lower. HD is lower (wizards back to d4, clerics and rogues d6, fighters d8). That way, even at highest levels, you're not adding +35 to something, but maybe around +15. Take the bonuses out of magic items as well so that it doesn't contribute to the math.</p><p> </p><p><strong>Magic Items</strong>:</p><p>As I stated in magic, take bonuses out of magic items. Make magic economy an optional system so that permanent magic items are wondrous and rare.</p><p></p><p><strong>Minions</strong>:</p><p>I would make minions at 1/3 hp of standard foes, standard foes at normal hp, and elite foes would have a bonus to hp.</p><p> </p><p><strong>DDI</strong>:</p><p>Expand the support for this. Really need a VTT at least.</p><p> </p><p><strong>OGL</strong>:</p><p>OGL so 3PP can get on board and generate additional support. Sure, 90% of all products is crap, but that's a truism in just about every industry, but there are a lot of gems out there.</p></blockquote><p></p>
[QUOTE="kitsune9, post: 5771961, member: 18507"] Here's mine just to chime off the OP. If I was to design 5e, here's my wishlist. [B]Monsters[/B]: Smaller stat blocks. [B]Skills[/B]: Smaller list. For fantasy games in general, unless it's a toolkit system like Hero System or GURPS, skills should number 15-20 max. [B]Math[/B]: The scaling math needs to be scaled down so that a +1 bonus to something means something. BAB and save progression is also lower. DC's are lower. HD is lower (wizards back to d4, clerics and rogues d6, fighters d8). That way, even at highest levels, you're not adding +35 to something, but maybe around +15. Take the bonuses out of magic items as well so that it doesn't contribute to the math. [B]Magic Items[/B]: As I stated in magic, take bonuses out of magic items. Make magic economy an optional system so that permanent magic items are wondrous and rare. [B]Minions[/B]: I would make minions at 1/3 hp of standard foes, standard foes at normal hp, and elite foes would have a bonus to hp. [B]DDI[/B]: Expand the support for this. Really need a VTT at least. [B]OGL[/B]: OGL so 3PP can get on board and generate additional support. Sure, 90% of all products is crap, but that's a truism in just about every industry, but there are a lot of gems out there. [/QUOTE]
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