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<blockquote data-quote="doctorbadwolf" data-source="post: 8958377" data-attributes="member: 6704184"><p>So, first thing, it’s a plus thread. Discussion is good, crapping on people’s ideals, petty bickering, and arguing that the monk shouldn’t exist or shouldn’t be updated or that OneDnD is bad and we should feel bad, are all not it. </p><p></p><p>That said, I have some hopes for the monk, and I’m curious what everyone else’s are. </p><p></p><ul> <li data-xf-list-type="ul">New name - I doubt this will happen, but mystic or adept are both good alternatives to monk</li> <li data-xf-list-type="ul">Renamed Ki to focus, spirit, energy, anything but ki or exertion</li> <li data-xf-list-type="ul">A clean way to regain extra ki* to effectively give more ki without changing the numbers on the class table or the max you can have going into a scene, like regain wisdom mod ki as an action PB/LR</li> <li data-xf-list-type="ul">More ki features, less hard focus on being Unarmored and unarmed. <ul> <li data-xf-list-type="ul">Unarmored Defense like the Barbarian, no features only working if Unarmored, flurry of blows and the martial arts attack deal set damage dice but don’t have to be unarmed attacks. Flavor can be pommel strikes or even just quick jabs with the weapon, etc. </li> </ul></li> <li data-xf-list-type="ul">Add a mystical power attack that just adds force damage to a successful attack. </li> <li data-xf-list-type="ul">Stunning strike dazed target, and the target becomes stunned if you use it on them again while they are dazed. Or replace it entirely with a set of upgrades to each of the level 2 ki abilities. </li> <li data-xf-list-type="ul">High level step of the wind allows you to exceed your movement for the round with a jump, and/or gives a short burst fly speed. </li> <li data-xf-list-type="ul">Add a feat of strength ability</li> <li data-xf-list-type="ul">Add fighting styles, with multiple that do not require a weapon</li> <li data-xf-list-type="ul">Maybe have a choice from 3 Forms or whatever at level 1, like the cleric’s Holy Orders. Here you choose whether to be totally unarmed and Unarmored, or to have a specially bonded weapon, or to have more skills?</li> </ul><p>And the PHB subclasses: </p><p></p><ul> <li data-xf-list-type="ul">Open Hand is mostly perfect as is</li> <li data-xf-list-type="ul">Shadow gains 1/LR free use of each leveled spell it gains, teleport at level 3 that scales with levels and gain the advantage rider at level 6</li> <li data-xf-list-type="ul">Elements takes the elemental attunement features of the Wu Jen mystic from UA, gains pb/lr free casting of certain elemental spells, and disciplines drop down by 1 ki each in cost. </li> </ul></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8958377, member: 6704184"] So, first thing, it’s a plus thread. Discussion is good, crapping on people’s ideals, petty bickering, and arguing that the monk shouldn’t exist or shouldn’t be updated or that OneDnD is bad and we should feel bad, are all not it. That said, I have some hopes for the monk, and I’m curious what everyone else’s are. [LIST] [*]New name - I doubt this will happen, but mystic or adept are both good alternatives to monk [*]Renamed Ki to focus, spirit, energy, anything but ki or exertion [*]A clean way to regain extra ki* to effectively give more ki without changing the numbers on the class table or the max you can have going into a scene, like regain wisdom mod ki as an action PB/LR [*]More ki features, less hard focus on being Unarmored and unarmed. [LIST] [*]Unarmored Defense like the Barbarian, no features only working if Unarmored, flurry of blows and the martial arts attack deal set damage dice but don’t have to be unarmed attacks. Flavor can be pommel strikes or even just quick jabs with the weapon, etc. [/LIST] [*]Add a mystical power attack that just adds force damage to a successful attack. [*]Stunning strike dazed target, and the target becomes stunned if you use it on them again while they are dazed. Or replace it entirely with a set of upgrades to each of the level 2 ki abilities. [*]High level step of the wind allows you to exceed your movement for the round with a jump, and/or gives a short burst fly speed. [*]Add a feat of strength ability [*]Add fighting styles, with multiple that do not require a weapon [*]Maybe have a choice from 3 Forms or whatever at level 1, like the cleric’s Holy Orders. Here you choose whether to be totally unarmed and Unarmored, or to have a specially bonded weapon, or to have more skills? [/LIST] And the PHB subclasses: [LIST] [*]Open Hand is mostly perfect as is [*]Shadow gains 1/LR free use of each leveled spell it gains, teleport at level 3 that scales with levels and gain the advantage rider at level 6 [*]Elements takes the elemental attunement features of the Wu Jen mystic from UA, gains pb/lr free casting of certain elemental spells, and disciplines drop down by 1 ki each in cost. [/LIST] [/QUOTE]
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