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(+) Hopes for The Monk
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<blockquote data-quote="Undrave" data-source="post: 8959016" data-attributes="member: 7015698"><p>The biggest problem with the Monk is how they NEED Ki, an extremely limited resource, to not even be on par with a Rogue who can disengage and get bonus damage all day every day.</p><p></p><p>I think Ki should be treated like Warlock spell slots. You don’t have a lot, but everytime you use it, it MATTERS. Give them at-will tricks on par with Eldritch Blast, then add an equivalent to Invocations on top and you’d have a way better class.</p><p></p><p>And cut down on the MAD.</p><p></p><p></p><p>Yes! If they're meant to be in melee, no matter how temporarily, they need to be tougher. A higher hit dice also means less investment in CON needed to get better HP, helping to reduce MAD. </p><p></p><p></p><p></p><p>Yeah I hate Stunning Strike. It not only comes in too late, but it means you just can't do anything else with your ki anymore but try to Stun. Stunning Strike needs to go or just be retooled.</p><p></p><p>Another thing I feel that’s annoying about the Monk is that it just keeps getting unrelated abilities late in its career, it’s never just an upgrade. Suddenly you don’t age, suddenly you speak all language, suddenly you get ALL Saving Throws… it makes the whole thing feels scattered. And outside the subclass there’s like no build choice so all the Monks look the same.</p><p></p><p>That's more wishful thinking than anything if you ask me. It has ONE ability to deny action, Stunning Strike. It's Opportunity Attack is just not threatening enough to effectively lockdown a ranged attacker. Flurry of Blow is clearly a striker ability so I think they need to choose if they want their Monk to be more of a mobile striker OR a mobile controller, it can't be built trying to be both at the same time. The controller aspect should come in with the subclass.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8959016, member: 7015698"] The biggest problem with the Monk is how they NEED Ki, an extremely limited resource, to not even be on par with a Rogue who can disengage and get bonus damage all day every day. I think Ki should be treated like Warlock spell slots. You don’t have a lot, but everytime you use it, it MATTERS. Give them at-will tricks on par with Eldritch Blast, then add an equivalent to Invocations on top and you’d have a way better class. And cut down on the MAD. Yes! If they're meant to be in melee, no matter how temporarily, they need to be tougher. A higher hit dice also means less investment in CON needed to get better HP, helping to reduce MAD. Yeah I hate Stunning Strike. It not only comes in too late, but it means you just can't do anything else with your ki anymore but try to Stun. Stunning Strike needs to go or just be retooled. Another thing I feel that’s annoying about the Monk is that it just keeps getting unrelated abilities late in its career, it’s never just an upgrade. Suddenly you don’t age, suddenly you speak all language, suddenly you get ALL Saving Throws… it makes the whole thing feels scattered. And outside the subclass there’s like no build choice so all the Monks look the same. That's more wishful thinking than anything if you ask me. It has ONE ability to deny action, Stunning Strike. It's Opportunity Attack is just not threatening enough to effectively lockdown a ranged attacker. Flurry of Blow is clearly a striker ability so I think they need to choose if they want their Monk to be more of a mobile striker OR a mobile controller, it can't be built trying to be both at the same time. The controller aspect should come in with the subclass. [/QUOTE]
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