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<blockquote data-quote="doctorbadwolf" data-source="post: 8959506" data-attributes="member: 6704184"><p>If you’re facing low HP enemies, you save it for a different fight. It also isn’t +1d6, it’s plus 1-4d6 a round, more often 2d6. </p><p></p><p>What hyperbole? I have had many monks in my games and games I play in, and there is always a turn or two every adventuring day where they go “eh, I guess I won’t use my bonus action this turn, none of the options are worth the ki right now”. </p><p></p><p>Wanna talk about problems with the monk design, there it is. An extra attack is the only free/at-will use of a bonus action. </p><p></p><p>Flurry of Blows should add attacks to your attack action, leaving the BA open for utility usage. </p><p></p><p>Okay, if you’re going to insist on optimized case rather than median power choice, the monk is dealing 1d8+1d4+Dex+Dex most turns, and adding another 1d4+Dex frequently. The primary point of which is that the monk loses less of thier DPR when they miss with one attack. </p><p></p><p>Unless you mean level 1, you don’t have a max of 4 ki per day. At level 2, you have 6, using the standard assumption of two short rests, and you gain 3 more per day at each level. </p><p></p><p>No, we weren’t. I made the point that monks deal damage more reliably, referring to martial arts primarily. Flurry was an afterthought. Thus comparing 2 attacks for 2d4 (more likely 1d8+1d4) + Dex+Dex to 1d10 (middle point between various melee weapons) +mod with 1 attack. </p><p></p><p>This is false IME. (Assuming all attacks hit) The Barbarian at low levels is getting maybe 8-12 points of damage from rage in a long fight, more often 4-6. The monk is getting an average of 8 per fight at level 2, much more at level 4. </p><p></p><p>How it plays out depends on how the game is run, but to say that it’s “not close” is just strange. </p><p></p><p>It is built as a striker, they just didn’t do a perfect job of it, so it isn’t a top tier striker. </p><p></p><p>This misses the point of what actually defines the problems with the monk. The solution to the monks issues isn’t to lean into what it wasn’t even meant to be, it’s to fix the math to properly execute it’s actual purpose, which is to be the most mobile striker in the game. </p><p></p><p>See above.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8959506, member: 6704184"] If you’re facing low HP enemies, you save it for a different fight. It also isn’t +1d6, it’s plus 1-4d6 a round, more often 2d6. What hyperbole? I have had many monks in my games and games I play in, and there is always a turn or two every adventuring day where they go “eh, I guess I won’t use my bonus action this turn, none of the options are worth the ki right now”. Wanna talk about problems with the monk design, there it is. An extra attack is the only free/at-will use of a bonus action. Flurry of Blows should add attacks to your attack action, leaving the BA open for utility usage. Okay, if you’re going to insist on optimized case rather than median power choice, the monk is dealing 1d8+1d4+Dex+Dex most turns, and adding another 1d4+Dex frequently. The primary point of which is that the monk loses less of thier DPR when they miss with one attack. Unless you mean level 1, you don’t have a max of 4 ki per day. At level 2, you have 6, using the standard assumption of two short rests, and you gain 3 more per day at each level. No, we weren’t. I made the point that monks deal damage more reliably, referring to martial arts primarily. Flurry was an afterthought. Thus comparing 2 attacks for 2d4 (more likely 1d8+1d4) + Dex+Dex to 1d10 (middle point between various melee weapons) +mod with 1 attack. This is false IME. (Assuming all attacks hit) The Barbarian at low levels is getting maybe 8-12 points of damage from rage in a long fight, more often 4-6. The monk is getting an average of 8 per fight at level 2, much more at level 4. How it plays out depends on how the game is run, but to say that it’s “not close” is just strange. It is built as a striker, they just didn’t do a perfect job of it, so it isn’t a top tier striker. This misses the point of what actually defines the problems with the monk. The solution to the monks issues isn’t to lean into what it wasn’t even meant to be, it’s to fix the math to properly execute it’s actual purpose, which is to be the most mobile striker in the game. See above. [/QUOTE]
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