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<blockquote data-quote="doctorbadwolf" data-source="post: 8962604" data-attributes="member: 6704184"><p>I think that perhaps wheat is needed in the base class for ki could be longer-lasting effects. </p><p></p><p>Flurry of Blows - Spend 1 ki point. For 1 minute, when you make an unarmed strike as a bonus action, you instead make two unarmed strikes. </p><p></p><p>Step of The Wind - 1 ki, 1 minute, you get step of the wind effects on all movement and can disengage as a bonus action. </p><p></p><p>Shadow Strike - 2 ki, level 5, for 1 minute your unarmed attacks gain an extra 5ft reach, and deal an extra 1d6 force damage. </p><p></p><p>Stuff like that. </p><p></p><p>Oh, stunning strike would be 1 minute, 2 ki (maybe 3) and your attacks daze enemies on a failed save, and if they fail the Secondary save at the start of thier next turn they are stunned until the end of your next turn instead. </p><p></p><p>Dodge as a bonus action becomes a lot stronger if it is a defensive stance, but what if the stance gives you passive damage mitigation, which stacks with deflect attacks (deflect missiles can be used against any attack) making it much more likely you’ll negate attacks but also reducing damage even when you don’t.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8962604, member: 6704184"] I think that perhaps wheat is needed in the base class for ki could be longer-lasting effects. Flurry of Blows - Spend 1 ki point. For 1 minute, when you make an unarmed strike as a bonus action, you instead make two unarmed strikes. Step of The Wind - 1 ki, 1 minute, you get step of the wind effects on all movement and can disengage as a bonus action. Shadow Strike - 2 ki, level 5, for 1 minute your unarmed attacks gain an extra 5ft reach, and deal an extra 1d6 force damage. Stuff like that. Oh, stunning strike would be 1 minute, 2 ki (maybe 3) and your attacks daze enemies on a failed save, and if they fail the Secondary save at the start of thier next turn they are stunned until the end of your next turn instead. Dodge as a bonus action becomes a lot stronger if it is a defensive stance, but what if the stance gives you passive damage mitigation, which stacks with deflect attacks (deflect missiles can be used against any attack) making it much more likely you’ll negate attacks but also reducing damage even when you don’t. [/QUOTE]
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