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<blockquote data-quote="Stormonu" data-source="post: 8963350" data-attributes="member: 52734"><p>One of the big things that annoys me about the monk is its cookie-cutter nature. Beyond choosing a subclass, there just isn't really any significant choice in abilities as you level.</p><p></p><p>This is what I have been working on for my own version. The main thing is you choose a martial arts style that defines how much base damage your martial art attack does (Flurry and MA damage adjustment have been tweaked as well), and your style gives you a small battlefield control ability as well. Secondly, as you level you have a broad choice of ki abilities, similar to choosing Warlock invocations - allowing you to vastly customize your abilities.</p><p></p><p>Also, made Deflect Blows work against ranged weapons or melee attacks - giving the monk more staying power in hand-to-hand combat (though the amount deflected probably needs significant adjustment).</p><p></p><p>As I read the comments above, I'm considering some ki abilities should possibly become "cantrips", usable without spending a ki point to accomplish, as long as you have at least 1 ki point available. Possibly also reducing the total ki pool size in the process.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8963350, member: 52734"] One of the big things that annoys me about the monk is its cookie-cutter nature. Beyond choosing a subclass, there just isn't really any significant choice in abilities as you level. This is what I have been working on for my own version. The main thing is you choose a martial arts style that defines how much base damage your martial art attack does (Flurry and MA damage adjustment have been tweaked as well), and your style gives you a small battlefield control ability as well. Secondly, as you level you have a broad choice of ki abilities, similar to choosing Warlock invocations - allowing you to vastly customize your abilities. Also, made Deflect Blows work against ranged weapons or melee attacks - giving the monk more staying power in hand-to-hand combat (though the amount deflected probably needs significant adjustment). As I read the comments above, I'm considering some ki abilities should possibly become "cantrips", usable without spending a ki point to accomplish, as long as you have at least 1 ki point available. Possibly also reducing the total ki pool size in the process. [/QUOTE]
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