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<blockquote data-quote="doctorbadwolf" data-source="post: 8990887" data-attributes="member: 6704184"><p>I kinda agree. Mostly I think deflect [attacks] should be a level 2 feature, and slow fall should have a “if you take no damage you do not fall prone, and you can spend 1 ki to activate the patient defense or step of the wind ability as part of the same reaction” clause. Bam. You’ve got “dope monk stuff” right away with some being at will and some costing ki, and it’s all cool as hell. </p><p></p><p>Yeah imo it’s overrated, but it definitely makes people feel like they have to save ki for it, which is bad. </p><p></p><p>Yep level 2 needs to be at least 4 points, tbh, and they need a X/LR “regain so many points as an action” or a couple “when this happens and you have less than half your ki total, you regain 1 ki” or “when you spend ki and XYZ you don’t spend the ki”, type stuff. </p><p></p><p>Yeah not super my XP, but enough folks do experience this that I figure there’s soemthing to it. </p><p></p><p>On this, I actually think it’s fine. They’re no more MAD than Rangers or Paladins or gish Wizards and Bards. But they don’t use Wisdom enough, while simultaneously having no choice but to invest a bit into it. </p><p></p><p>Higher hit die and generalizing deflect missiles (all weapon attacks, and then upgrade at level 6 to include spell attacks) would lower necessary Con, and making level 2 spirit points wisdom mod plus monk level would make wisdom matter in a way that is less…annoying. </p><p></p><p>Meanwhile…let the poor bastards wear light and medium armor. Seriously it’s fine. You can get rid of the Unarmored requirements and the weapon limits and the class still runs just fine. I’ve been running a monk with a custom “spiked chain” that is just a versatile (d6) whip, and like, upgrading the damage to d10 would not break anything lol</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8990887, member: 6704184"] I kinda agree. Mostly I think deflect [attacks] should be a level 2 feature, and slow fall should have a “if you take no damage you do not fall prone, and you can spend 1 ki to activate the patient defense or step of the wind ability as part of the same reaction” clause. Bam. You’ve got “dope monk stuff” right away with some being at will and some costing ki, and it’s all cool as hell. Yeah imo it’s overrated, but it definitely makes people feel like they have to save ki for it, which is bad. Yep level 2 needs to be at least 4 points, tbh, and they need a X/LR “regain so many points as an action” or a couple “when this happens and you have less than half your ki total, you regain 1 ki” or “when you spend ki and XYZ you don’t spend the ki”, type stuff. Yeah not super my XP, but enough folks do experience this that I figure there’s soemthing to it. On this, I actually think it’s fine. They’re no more MAD than Rangers or Paladins or gish Wizards and Bards. But they don’t use Wisdom enough, while simultaneously having no choice but to invest a bit into it. Higher hit die and generalizing deflect missiles (all weapon attacks, and then upgrade at level 6 to include spell attacks) would lower necessary Con, and making level 2 spirit points wisdom mod plus monk level would make wisdom matter in a way that is less…annoying. Meanwhile…let the poor bastards wear light and medium armor. Seriously it’s fine. You can get rid of the Unarmored requirements and the weapon limits and the class still runs just fine. I’ve been running a monk with a custom “spiked chain” that is just a versatile (d6) whip, and like, upgrading the damage to d10 would not break anything lol [/QUOTE]
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