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<blockquote data-quote="Mirrorrorrim" data-source="post: 9004217" data-attributes="member: 7040132"><p>I for one, LOVE the new warlock and hope that they don't go back to the drawing board. I will be rating it highly, but there is still more feedback to provide. Maybe a few more invocations, maybe allow "Lessons of the First Ones" to be repeatable and make the Warlock feat masters. Maybe allow any of the three mental ability scores for any of the Pact Boons. I would love this warlock as another Int-based Gish option.</p><p></p><p>I love the theme of the warlock, but am unhappy with 2014 Pact Magic limitations for the reasons that Jeremy mentioned in the video. From my perspective, it just does not work well in a time-sensitive scenario like a dungeon, or a chase, and it doesn't work for longer, protracted encounters like boss battles or defending against a siege, where you are limited to only cantrips after you use your limited short rest spells. 2014 warlocks disrupt the cadence of the rest of the party, and I don't see that as a benefit. Different for difference's sake doesn't appeal to me.</p><p></p><p>The greatness of the Warlock is the diversity of options you can spec into. The playtest version keeps that. You can even keep the high level spells if you opt into them, but you aren't forced to.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9004217, member: 7040132"] I for one, LOVE the new warlock and hope that they don't go back to the drawing board. I will be rating it highly, but there is still more feedback to provide. Maybe a few more invocations, maybe allow "Lessons of the First Ones" to be repeatable and make the Warlock feat masters. Maybe allow any of the three mental ability scores for any of the Pact Boons. I would love this warlock as another Int-based Gish option. I love the theme of the warlock, but am unhappy with 2014 Pact Magic limitations for the reasons that Jeremy mentioned in the video. From my perspective, it just does not work well in a time-sensitive scenario like a dungeon, or a chase, and it doesn't work for longer, protracted encounters like boss battles or defending against a siege, where you are limited to only cantrips after you use your limited short rest spells. 2014 warlocks disrupt the cadence of the rest of the party, and I don't see that as a benefit. Different for difference's sake doesn't appeal to me. The greatness of the Warlock is the diversity of options you can spec into. The playtest version keeps that. You can even keep the high level spells if you opt into them, but you aren't forced to. [/QUOTE]
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