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Hopes for the "Warlord" Class
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<blockquote data-quote="(contact)" data-source="post: 3727451" data-attributes="member: 41"><p>Works for me. A good battlefield leader can be a <a href="http://en.wikipedia.org/wiki/Force_multiplier" target="_blank">force multiplier</a> in the real world. Why not in D&D?</p><p></p><p>There's a layer of abstraction inherent in the description "all allies gain an X bonus for X rounds" that we can hand-wave, but the general concept holds water.</p><p></p><p>From Wikipedia:</p><p>"A force multiplier is a term referring to a factor that dramatically increases (hence 'multiplies') the effectiveness of a group or unit. The term was originally used by the military to describe elite units, such as Special Forces, that could be used to increase the effectiveness of indigenous forces . . ."</p><p></p><p>The D&D class concept doesn't likely include between-adventure training, but you could certainly add that element as RP for even greater versimilitude.</p><p></p><p>If the class sucks, it won't be because the idea is silly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="(contact), post: 3727451, member: 41"] Works for me. A good battlefield leader can be a [URL=http://en.wikipedia.org/wiki/Force_multiplier]force multiplier[/URL] in the real world. Why not in D&D? There's a layer of abstraction inherent in the description "all allies gain an X bonus for X rounds" that we can hand-wave, but the general concept holds water. From Wikipedia: "A force multiplier is a term referring to a factor that dramatically increases (hence 'multiplies') the effectiveness of a group or unit. The term was originally used by the military to describe elite units, such as Special Forces, that could be used to increase the effectiveness of indigenous forces . . ." The D&D class concept doesn't likely include between-adventure training, but you could certainly add that element as RP for even greater versimilitude. If the class sucks, it won't be because the idea is silly. :) [/QUOTE]
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Hopes for the "Warlord" Class
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