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Hoping for some good ideas to flesh out a different style series of adventures
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<blockquote data-quote="Jack7" data-source="post: 4597231" data-attributes="member: 54707"><p>Wik's right. I use conflicting morality issues all of the time. It works out great.</p><p></p><p>Another feature I use is <em><strong><span style="color: Blue">Vadding</span></strong></em>. Vadding capabilities are like real life vadding, only they are a set of skill overlays in-game that the character develops through practice. In some respects they are very much like old thieving skills, except turned towards exploration, discovery, and infiltration, rather than directly towards engaging in criminal activities. Vadding skills are especially useful in an urban environment and for lone players/agents.</p><p></p><p></p><p><strong><a href="http://en.wikipedia.org/wiki/Vadding" target="_blank">Roof and tunnel hacking - Wikipedia, the free encyclopedia</a></strong></p><p><strong></strong></p><p><strong><a href="http://www.opacity.us/" target="_blank">opacity.us - Abandoned Photography and Urban Exploration</a></strong></p><p><strong></strong></p><p></p><p>If your adventures are going to be like <em>Kung Fu</em> then you'd often have the character getting involved in whatever issues are plaguing the people he met. Kane was often injecting himself into, or getting dragged into, local events. </p><p></p><p>You might also think of something like a modified version of the <em>Labors of Herakles</em>. I did a religiously themed set of adventures called the <em><strong>12 Spiritual Labors.</strong></em> You might try something like that.</p><p></p><p> </p><p></p><p>I like your approach in these respects. We also eschew a lot of the same types of things as you in-game.</p><p></p><p>When one of my players plays a single character/agent we call such mission <em><span style="color: Red">Sharper Adventures</span></em>. Sharpers are characters who may be of one class or profession but over time learn certain skills and professional abilities of other classes. For instance a Clerical Sharper (Clerical Sharpers make great spies and Intel sources for the Church) might learn to sneak about like a Vadder, track or manhunt like a Ranger, forage like a Barbarian, and so forth. They don't multi-class, but they become "Sharp" or "Aces" at skills normally outside their normal professional range of capabilities. They study and practice whatever survival skills, abilities, and techniques will serve them best when operating independently regardless of artificial game and class restrictions.</p><p></p><p>Anyways, although this would not directly apply to you and your milieu situation, below I have listed one of the Sharper adventures played by one of my players. It went very well, confused him for a long time, and was an involved espionage/surveillance/vadding mission that became very dangerous for him. I'm giving it so you can see how lone adventures can work without a lot of monster fighting, and still be very, very dangerous. The danger turns into less, direct confrontation/open fight, to the kind of maneuver/who do you trust/mind-game/investigative/shadowy/backstabbing/lurking in the dark kind of danger. You might try to adapt adventures like this one to your setting and set of circumstances. Good luck. </p><p> </p><p>--------------------------------------------------------------------------</p><p>Below is an adventure/scenario written for one of the <em>Byzantine Sharpers</em>.</p><p></p><p>This scenario was written with one particular Sharper character in mind, but could probably be played with any of the Byzantine Sharpers.</p><p></p><p>It is primarily a covert Espionage Mission but also has a few elements of a different sort. The first Sharper to undertake the mission was killed in action and so I had to rewrite the scenario to be a bit less lethal. It became one of the more popular Sharper Scenarios I have created and several players have tried their hands at it using different Sharper characters.</p><p>In the future I will post more Sharper Scenarios as I am writing more at the request of my players.</p><p></p><p>I even am creating Sharper Cooperative missions and Sharper versus Sharper Scenarios, though of course no Sharper will know these facts until they are deep into the game.</p><p></p><p></p><p><strong><u>Module (Adventure) Storylines: THE BYZANTINE SHARPERS</u></strong></p><p></p><p></p><p><strong>The Industrial Act</strong> - Tomas, the Constable of Regions VII and VIII in the city of Constantinople approaches one of the Sharpers and asks him/her to undertake an undercover mission for him. Tomas, who has a wide net of agents and spies throughout the city has heard rumor of a potential mutiny among the Garrison who patrol and guard the Byzantine Industrion (the chief Industrial District of Constantinople near the Harbor of Theodosius and the Shipyards of Caesarius). Tomas has been unable to find out anything detailed enough which would allow him to take any type of action, but while conducting his initial investigation some of his informants in both the Thematic War College and the Industrial District inform that a conspiracy may be afloat between a certain General Hubus Costus and Iraenus, the Constable of Region XII, where the Industrial District is located. Unable to discover exactly what may be afoot, how large the potential conspiracy may be, or who else may be involved, and fearing that the plot may actually intend a coup against the Emperor, Tomas hires a sharper to infiltrate the Industrial District and the Guild of the Purple. Tomas suspects that a particular guild member and merchant by the name of Arcates with ties to shipping caravans and with ties to Seleucians at the Thematic War College may somehow be involved and hires the sharper to track, shadow and surveil the man's movements. Not long after infiltrating the guild as a dyer and taking up surveillance of Arcates the sharper notices a monk from the monastery of Myrelaion coming to visit his suspect regularly. Following Arcates at night he discovers that the man meets an Imperial Librarian from the Library of Deoklarion on a dock at the port of Caesarius. On his way back home the sharper is covertly approached by the same monk he had noticed earlier who tells the sharper that there is a very good chance that both the Imperial Court and the Thematic War College may have been infiltrated by one or more Dragoons. The monk will not tell the sharper what the Dragoons may be up to or hoping to accomplish or who they may be but does arrange and agree to pass more information to the sharper once he can. They agree to pass written information using a clay dying pot as a drop. The Sharper returns home to sleep, goes to work the next day and upon arriving home for the evening, planning to surveil Arcates again, he is met by Imperial Police who arrest him for the murder of the monk whose name he does not even yet know. The Sharper is taken to the Region XII holding prison, is briefly interrogated and then transferred to the prison of the Garrison of the Imperial Legions where he is tortured for three days about what he may possibly know. After that it is all downhill for the Sharper until he/she can discover what is really happening, who is really involved and how he might possibly act to save himself and complete his mission.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4597231, member: 54707"] Wik's right. I use conflicting morality issues all of the time. It works out great. Another feature I use is [I][B][COLOR="Blue"]Vadding[/COLOR][/B][/I]. Vadding capabilities are like real life vadding, only they are a set of skill overlays in-game that the character develops through practice. In some respects they are very much like old thieving skills, except turned towards exploration, discovery, and infiltration, rather than directly towards engaging in criminal activities. Vadding skills are especially useful in an urban environment and for lone players/agents. [B][url=http://en.wikipedia.org/wiki/Vadding]Roof and tunnel hacking - Wikipedia, the free encyclopedia[/url] [url=http://www.opacity.us/]opacity.us - Abandoned Photography and Urban Exploration[/url] [/B] If your adventures are going to be like [I]Kung Fu[/I] then you'd often have the character getting involved in whatever issues are plaguing the people he met. Kane was often injecting himself into, or getting dragged into, local events. You might also think of something like a modified version of the [I]Labors of Herakles[/I]. I did a religiously themed set of adventures called the [I][B]12 Spiritual Labors.[/B][/I] You might try something like that. I like your approach in these respects. We also eschew a lot of the same types of things as you in-game. When one of my players plays a single character/agent we call such mission [I][COLOR="Red"]Sharper Adventures[/COLOR][/I]. Sharpers are characters who may be of one class or profession but over time learn certain skills and professional abilities of other classes. For instance a Clerical Sharper (Clerical Sharpers make great spies and Intel sources for the Church) might learn to sneak about like a Vadder, track or manhunt like a Ranger, forage like a Barbarian, and so forth. They don't multi-class, but they become "Sharp" or "Aces" at skills normally outside their normal professional range of capabilities. They study and practice whatever survival skills, abilities, and techniques will serve them best when operating independently regardless of artificial game and class restrictions. Anyways, although this would not directly apply to you and your milieu situation, below I have listed one of the Sharper adventures played by one of my players. It went very well, confused him for a long time, and was an involved espionage/surveillance/vadding mission that became very dangerous for him. I'm giving it so you can see how lone adventures can work without a lot of monster fighting, and still be very, very dangerous. The danger turns into less, direct confrontation/open fight, to the kind of maneuver/who do you trust/mind-game/investigative/shadowy/backstabbing/lurking in the dark kind of danger. You might try to adapt adventures like this one to your setting and set of circumstances. Good luck. -------------------------------------------------------------------------- Below is an adventure/scenario written for one of the [I]Byzantine Sharpers[/I]. This scenario was written with one particular Sharper character in mind, but could probably be played with any of the Byzantine Sharpers. It is primarily a covert Espionage Mission but also has a few elements of a different sort. The first Sharper to undertake the mission was killed in action and so I had to rewrite the scenario to be a bit less lethal. It became one of the more popular Sharper Scenarios I have created and several players have tried their hands at it using different Sharper characters. In the future I will post more Sharper Scenarios as I am writing more at the request of my players. I even am creating Sharper Cooperative missions and Sharper versus Sharper Scenarios, though of course no Sharper will know these facts until they are deep into the game. [B][U]Module (Adventure) Storylines: THE BYZANTINE SHARPERS[/U][/B] [B]The Industrial Act[/B] - Tomas, the Constable of Regions VII and VIII in the city of Constantinople approaches one of the Sharpers and asks him/her to undertake an undercover mission for him. Tomas, who has a wide net of agents and spies throughout the city has heard rumor of a potential mutiny among the Garrison who patrol and guard the Byzantine Industrion (the chief Industrial District of Constantinople near the Harbor of Theodosius and the Shipyards of Caesarius). Tomas has been unable to find out anything detailed enough which would allow him to take any type of action, but while conducting his initial investigation some of his informants in both the Thematic War College and the Industrial District inform that a conspiracy may be afloat between a certain General Hubus Costus and Iraenus, the Constable of Region XII, where the Industrial District is located. Unable to discover exactly what may be afoot, how large the potential conspiracy may be, or who else may be involved, and fearing that the plot may actually intend a coup against the Emperor, Tomas hires a sharper to infiltrate the Industrial District and the Guild of the Purple. Tomas suspects that a particular guild member and merchant by the name of Arcates with ties to shipping caravans and with ties to Seleucians at the Thematic War College may somehow be involved and hires the sharper to track, shadow and surveil the man's movements. Not long after infiltrating the guild as a dyer and taking up surveillance of Arcates the sharper notices a monk from the monastery of Myrelaion coming to visit his suspect regularly. Following Arcates at night he discovers that the man meets an Imperial Librarian from the Library of Deoklarion on a dock at the port of Caesarius. On his way back home the sharper is covertly approached by the same monk he had noticed earlier who tells the sharper that there is a very good chance that both the Imperial Court and the Thematic War College may have been infiltrated by one or more Dragoons. The monk will not tell the sharper what the Dragoons may be up to or hoping to accomplish or who they may be but does arrange and agree to pass more information to the sharper once he can. They agree to pass written information using a clay dying pot as a drop. The Sharper returns home to sleep, goes to work the next day and upon arriving home for the evening, planning to surveil Arcates again, he is met by Imperial Police who arrest him for the murder of the monk whose name he does not even yet know. The Sharper is taken to the Region XII holding prison, is briefly interrogated and then transferred to the prison of the Garrison of the Imperial Legions where he is tortured for three days about what he may possibly know. After that it is all downhill for the Sharper until he/she can discover what is really happening, who is really involved and how he might possibly act to save himself and complete his mission. [/QUOTE]
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