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<blockquote data-quote="mythusmage" data-source="post: 1727901" data-attributes="member: 571"><p>Still, it is happening some place. People like to know where they are. They like to have a sense of place. This holds true for characters in a story, or an adventure. We like to know where they are. The better realized a place is, the more comfortable we are with it. </p><p></p><p></p><p></p><p>Places have people, you interact with people. some will be interesting, some won't. How interesting somebody is in an adventure depends on how well he is presented by the DM. Any interaction can be as engaging as day old dish water in the hands of a hack. In the hands of a master any interaction can be fascinating. It all depends on how, and how well, the encounter is played.</p><p></p><p></p><p></p><p>Thank you.</p><p></p><p></p><p></p><p>And leave the DM in the dark? :\ <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Seriously, in my experience such things work out better when they are done in cooperation with the DM and fellow players. Cuts down on nasty, out of character surprises</p><p></p><p></p><p></p><p>True, but you can establish general tendencies</p><p></p><p></p><p></p><p>Again, true. On the other hand there is the tendency to over plan. And to stick to the plan in the face of events that upset the scheme. You can get too detailed, only to see the whole thing get irretrieveably derailed by the player's actions. Plot it out carefully, but not so carefully it turns into a story.</p><p></p><p>You have given me things to think about, presented concerns that I should address. For that my thanks.</p></blockquote><p></p>
[QUOTE="mythusmage, post: 1727901, member: 571"] Still, it is happening some place. People like to know where they are. They like to have a sense of place. This holds true for characters in a story, or an adventure. We like to know where they are. The better realized a place is, the more comfortable we are with it. Places have people, you interact with people. some will be interesting, some won't. How interesting somebody is in an adventure depends on how well he is presented by the DM. Any interaction can be as engaging as day old dish water in the hands of a hack. In the hands of a master any interaction can be fascinating. It all depends on how, and how well, the encounter is played. Thank you. And leave the DM in the dark? :\ :D Seriously, in my experience such things work out better when they are done in cooperation with the DM and fellow players. Cuts down on nasty, out of character surprises True, but you can establish general tendencies Again, true. On the other hand there is the tendency to over plan. And to stick to the plan in the face of events that upset the scheme. You can get too detailed, only to see the whole thing get irretrieveably derailed by the player's actions. Plot it out carefully, but not so carefully it turns into a story. You have given me things to think about, presented concerns that I should address. For that my thanks. [/QUOTE]
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