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Horde of the Dragon Queen (what am I doing wrong)spoilers
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<blockquote data-quote="DEFCON 1" data-source="post: 7628768" data-attributes="member: 7006"><p>I don't see you doing anything wrong.</p><p></p><p>I see your group deciding to "all go down with the ship".</p><p></p><p>That's not a problem you have to solve, that's their choice.</p><p></p><p>*****</p><p></p><p>In the first instance, once the goliath fell unconscious and they discovered they couldn't lift him and get him away, the group could have decided to leave him there and get the villagers to safety. They chose not to and decided to defend him. You rightly made the call to give the enemies 10 rounds before coming back with reinforcements, plenty of time for them to get away if they wanted to. They decided not to and they paid for it with their lives, which is neither your fault nor the fault of the adventure.</p><p></p><p>In the second case... they knew what their status was prior to that final fight. They could have (if they had decided to) just camped out at the mouth of the hatchery (assuming Fruluum anbd the guards were still inside) to get their long rest, and let the enemies come to them. That would have given them a better position for the fight most likely, if Fruluum and the guards decided to try and get out.</p><p></p><p>Instead, they <em>chose</em> to forsake a long rest in order to try and "clear the level" in a single go. Again... they didn't have to do that. And the chapter of the book isn't written specifically to <em>allow</em> parties to do that. Now is it possible? Sure. The right plan, getting lucky on rolls, etc. etc. and quite possibly some groups could kill each and every inhabitant of the camp without needing to take a long rest. But the chapter wasn't written under the expectation that every group <em>would</em> be doing that. So again... it's not your fault, and its not the fault of the adventure. Your players made a choice and they were killed because of it.</p><p></p><p>If this is something neither you nor your players want to have happen... then they either need to change their battle plans going forward, or you need to change how you throw encounters at them so they can easily rest whenever they want.</p><p></p><p>Does that mean you can't just play HotDQ "as-is"? Quite possibly. But this will be true of <em>any</em> adventures you run... at some point as the DM you have to put a little thought and time into what you run because only you know what your group's inclinations and abilities are. That's the job of the DM... to give their players the experience they are looking for.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7628768, member: 7006"] I don't see you doing anything wrong. I see your group deciding to "all go down with the ship". That's not a problem you have to solve, that's their choice. ***** In the first instance, once the goliath fell unconscious and they discovered they couldn't lift him and get him away, the group could have decided to leave him there and get the villagers to safety. They chose not to and decided to defend him. You rightly made the call to give the enemies 10 rounds before coming back with reinforcements, plenty of time for them to get away if they wanted to. They decided not to and they paid for it with their lives, which is neither your fault nor the fault of the adventure. In the second case... they knew what their status was prior to that final fight. They could have (if they had decided to) just camped out at the mouth of the hatchery (assuming Fruluum anbd the guards were still inside) to get their long rest, and let the enemies come to them. That would have given them a better position for the fight most likely, if Fruluum and the guards decided to try and get out. Instead, they [I]chose[/I] to forsake a long rest in order to try and "clear the level" in a single go. Again... they didn't have to do that. And the chapter of the book isn't written specifically to [I]allow[/I] parties to do that. Now is it possible? Sure. The right plan, getting lucky on rolls, etc. etc. and quite possibly some groups could kill each and every inhabitant of the camp without needing to take a long rest. But the chapter wasn't written under the expectation that every group [I]would[/I] be doing that. So again... it's not your fault, and its not the fault of the adventure. Your players made a choice and they were killed because of it. If this is something neither you nor your players want to have happen... then they either need to change their battle plans going forward, or you need to change how you throw encounters at them so they can easily rest whenever they want. Does that mean you can't just play HotDQ "as-is"? Quite possibly. But this will be true of [I]any[/I] adventures you run... at some point as the DM you have to put a little thought and time into what you run because only you know what your group's inclinations and abilities are. That's the job of the DM... to give their players the experience they are looking for. [/QUOTE]
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