Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Horde of the Dragon Queen (what am I doing wrong)spoilers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jayoungr" data-source="post: 7628782" data-attributes="member: 6702445"><p>The idea that HotDQ is "a terrible module" is not shared by everyone on this board. My group had a great time with it, and I think it is unfairly maligned.</p><p></p><p></p><p>Hard to say without more information. The fact that your players are inexperienced may be a large factor.</p><p></p><p>Are they making any effort to be stealthy and avoid encounters that they're not ready for? If so, are you calling for group checks or does everyone in the group have to pass in order for it to work? Do they ever try to talk their way out of combat instead of fighting, and if so, do you let them do that?</p><p></p><p>How is the lethality happening? For example, you said one of your players is a Goliath; what class is he? Are your spellcasters getting caught in melee? Are you using the flanking rules, and if so, are your players making use of them?</p><p></p><p></p><p>My group didn't have any deaths in the early levels, but they were all experienced players, which may make a difference. It got so that I'd add a couple of extra minions to every fight just to keep them challenged. If you want a quick-and-dirty solution, why not just remove a couple of minions from every fight?</p><p></p><p></p><p>For some groups, maybe. If your group enjoys roleplaying and social interaction, as mine does, it can be the high point of the adventure. That chapter definitely plays better than it reads, in my experience.</p><p></p><p></p><p>They're doing it to stay with the treasure and find out where it's going. Pretty simple answer.</p><p></p><p></p><p>Two, technically; there's the blue dragon at the beginning that the PCs help to drive away from Greenest, and the white dragon in the flying castle at the end.</p></blockquote><p></p>
[QUOTE="jayoungr, post: 7628782, member: 6702445"] The idea that HotDQ is "a terrible module" is not shared by everyone on this board. My group had a great time with it, and I think it is unfairly maligned. Hard to say without more information. The fact that your players are inexperienced may be a large factor. Are they making any effort to be stealthy and avoid encounters that they're not ready for? If so, are you calling for group checks or does everyone in the group have to pass in order for it to work? Do they ever try to talk their way out of combat instead of fighting, and if so, do you let them do that? How is the lethality happening? For example, you said one of your players is a Goliath; what class is he? Are your spellcasters getting caught in melee? Are you using the flanking rules, and if so, are your players making use of them? My group didn't have any deaths in the early levels, but they were all experienced players, which may make a difference. It got so that I'd add a couple of extra minions to every fight just to keep them challenged. If you want a quick-and-dirty solution, why not just remove a couple of minions from every fight? For some groups, maybe. If your group enjoys roleplaying and social interaction, as mine does, it can be the high point of the adventure. That chapter definitely plays better than it reads, in my experience. They're doing it to stay with the treasure and find out where it's going. Pretty simple answer. Two, technically; there's the blue dragon at the beginning that the PCs help to drive away from Greenest, and the white dragon in the flying castle at the end. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Horde of the Dragon Queen (what am I doing wrong)spoilers
Top