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Horde of the Dragon Queen (what am I doing wrong)spoilers
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<blockquote data-quote="Sword of Spirit" data-source="post: 7629589" data-attributes="member: 6677017"><p>I don’t even mean every character needed to use the Stealth skill. I was talking about it with my friend and decided that what I am getting at is more of just having characters think of solutions other than barging into everything thinking they can handle it. I’m having a bit of a “kids these days” moment, but I just imagine newer players trying to survive the fun Planescape adventure “The Eternal Boundary” I ran a couple years ago. That adventure is totally doable (and my players survived), and was obvious to them that you shouldn’t (for a number of reasons) kick in the doors of the Mortuary and treat it like a dungeon (or do the same thing with the Citadel of Fire). My players put on disguises and bluffed their way through most of it, though they did have a difficult fighting retreat (that’s a real thing!) from the Citadel of Fire once they were found out. They finished the adventure after that by just telling a faction or two what was going on, making the villain’s plans useless. (Of course, now they’ve made enemies that might pop up again at some point...)</p><p></p><p>I think the issue is that people coming into D&D nowadays are used to MMOs or other games where it is expected that if it is standing there in your way you can kill it. The DM is running this adventure, so the same must be true about anything we see, right? No. How boring that would be. Yes, an adventure that is fed to you as your only option should be winnable, but that doesn’t mean you should be able to kill anything you think is blocking your goals.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7629589, member: 6677017"] I don’t even mean every character needed to use the Stealth skill. I was talking about it with my friend and decided that what I am getting at is more of just having characters think of solutions other than barging into everything thinking they can handle it. I’m having a bit of a “kids these days” moment, but I just imagine newer players trying to survive the fun Planescape adventure “The Eternal Boundary” I ran a couple years ago. That adventure is totally doable (and my players survived), and was obvious to them that you shouldn’t (for a number of reasons) kick in the doors of the Mortuary and treat it like a dungeon (or do the same thing with the Citadel of Fire). My players put on disguises and bluffed their way through most of it, though they did have a difficult fighting retreat (that’s a real thing!) from the Citadel of Fire once they were found out. They finished the adventure after that by just telling a faction or two what was going on, making the villain’s plans useless. (Of course, now they’ve made enemies that might pop up again at some point...) I think the issue is that people coming into D&D nowadays are used to MMOs or other games where it is expected that if it is standing there in your way you can kill it. The DM is running this adventure, so the same must be true about anything we see, right? No. How boring that would be. Yes, an adventure that is fed to you as your only option should be winnable, but that doesn’t mean you should be able to kill anything you think is blocking your goals. [/QUOTE]
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