Some people find minions no real challenge and uninteresting so I prepose an Alternative, Hordes.
Hordes are inspired by the crowd mechanic city scape. They function similarly to swarms, but with a rules adjustment for none tiny creatures. Each hit point represents a creature and the horde takes up an extra space for each hitpoint. The swarm attacks as one with a single attack roll, against everyone inside and beside the horde. You could also have unique hordes like Orc Archers that have a large area attack ranged attack. Another horde could be of evil clerics that have combined thier magic powers, the larger horde, the more powerful the magic they can collectively cast.
This also allows it to scale easily, just vary the size of the horde.
This would also make summoning large undead hordes for necromancers less of a pain in the butt for everyone else, it'd be like an attackable zone, that skrinks with damage, with spells like animate undead healing the horde and restoring its size and power.
Anyone like this idea?
Hordes are inspired by the crowd mechanic city scape. They function similarly to swarms, but with a rules adjustment for none tiny creatures. Each hit point represents a creature and the horde takes up an extra space for each hitpoint. The swarm attacks as one with a single attack roll, against everyone inside and beside the horde. You could also have unique hordes like Orc Archers that have a large area attack ranged attack. Another horde could be of evil clerics that have combined thier magic powers, the larger horde, the more powerful the magic they can collectively cast.
This also allows it to scale easily, just vary the size of the horde.
This would also make summoning large undead hordes for necromancers less of a pain in the butt for everyone else, it'd be like an attackable zone, that skrinks with damage, with spells like animate undead healing the horde and restoring its size and power.
Anyone like this idea?