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Hordes of the Abyss: Q&A
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<blockquote data-quote="James Jacobs" data-source="post: 2860872" data-attributes="member: 23937"><p>To be honest, a few of the demons from MM2 and Fiend Folio need a little bit more work to fit their actual CR scores; the example of the klurichir's ability to summon balors is a perfect example. But for the most part, the revised CRs fairly accurately peg a demon's power level in the 3.5 rules. For recasting these demons into their new CR slots, we looked at how their hit points, AC, attack rolls, average damage, saves and special ability save DCs stacked up against average monsters in the 3.5 monster manual.</p><p></p><p>For example, in the klurichir's case, it's hit points would peg it at about CR 15, while its AC set it closer to CR 16 or 17. It's saving throw bonuses are actually fairly weak, about equal to CR 12. It's attack sequence is pretty tough, equal about to a CR 19 creature, but with its lower AC and hit points it's not going to be around as long as a CR 19 monster with 340 hit points and AC 38. Add in its vorpal attack, and even though it's kinda got a glass jaw physically, it seems to sit well at CR 17. I'd recomend giving it tanar'ri summoning powers on par with a maralith; unfortunately we just didn't have room in the book to do a more detailed revision of the creature.</p></blockquote><p></p>
[QUOTE="James Jacobs, post: 2860872, member: 23937"] To be honest, a few of the demons from MM2 and Fiend Folio need a little bit more work to fit their actual CR scores; the example of the klurichir's ability to summon balors is a perfect example. But for the most part, the revised CRs fairly accurately peg a demon's power level in the 3.5 rules. For recasting these demons into their new CR slots, we looked at how their hit points, AC, attack rolls, average damage, saves and special ability save DCs stacked up against average monsters in the 3.5 monster manual. For example, in the klurichir's case, it's hit points would peg it at about CR 15, while its AC set it closer to CR 16 or 17. It's saving throw bonuses are actually fairly weak, about equal to CR 12. It's attack sequence is pretty tough, equal about to a CR 19 creature, but with its lower AC and hit points it's not going to be around as long as a CR 19 monster with 340 hit points and AC 38. Add in its vorpal attack, and even though it's kinda got a glass jaw physically, it seems to sit well at CR 17. I'd recomend giving it tanar'ri summoning powers on par with a maralith; unfortunately we just didn't have room in the book to do a more detailed revision of the creature. [/QUOTE]
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