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Hordes of the Abyss: Q&A
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<blockquote data-quote="Razz" data-source="post: 2888785" data-attributes="member: 3014"><p>Ok so I got the book today and read through it and noticed, of course, the difference between the Demon Lords stats in here, BoVD, and Demonomicon.</p><p></p><p>I'd like to say, what were you guys thinking with these weak demon lords, seriously? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Ok, I'd have no problem using these guys and upgrading. None at all. But what sucks is they're inconsistent with each other when you compare the two (or three) of them between the FC1, BoVD, and Demonomicon. </p><p></p><p>For example, they wrote Baphomet in Demonomicon with damage reduction 20/epic. But here in FC1 they write it as DR 20/cold iron and good. Then they say add Epic for the upgrade. </p><p></p><p>So which is it? Is Baphomet's DR 20/good, cold iron, and epic or just 20/epic?</p><p></p><p>Another inconsistency are the ability scores. Baphomet, for example, has 30 Strength in Demonomicon, yet has 33 in FC1. Then it's vice versa with the Constitution score. </p><p></p><p>Yet one more inconsistency are the abilities. They took away Graz'zt's item mastery as was given to him in BoVD. Baphomet's breath weapon deals 12d6 damage and not 20d6 as in Demoncomicon. His bestial curse ability is also gone! Another thing is the <em>summon tanar'ri </em> abilities are changed around all weird. Baphomet summons 1d6 bulezaus or 1 goristro yet in Demonomicon it's 1d3+1 bulezau or 1 goristro (clearly, the stronger one oddly has the weaker summon?)</p><p></p><p>The rest of the book is looking good so far, but I have to say I wouldn't mind these "base level" demon lords if the writers kept their abilities consistent. </p><p></p><p>I wonder what other abilities Pale Night was originally supposed to have, but was cut due to the "weakening"?</p><p></p><p>My uses for these guys in FC1 is simple, they're all aspects of the true demon lord going from weakest to highest: Aspects, FC1 type/BoVD type (whichever is better), Demonomicon type, and (for my games) Demonomicon type with triple Hit Dice and Paragon template as their true form...heh heh.</p></blockquote><p></p>
[QUOTE="Razz, post: 2888785, member: 3014"] Ok so I got the book today and read through it and noticed, of course, the difference between the Demon Lords stats in here, BoVD, and Demonomicon. I'd like to say, what were you guys thinking with these weak demon lords, seriously? :p Ok, I'd have no problem using these guys and upgrading. None at all. But what sucks is they're inconsistent with each other when you compare the two (or three) of them between the FC1, BoVD, and Demonomicon. For example, they wrote Baphomet in Demonomicon with damage reduction 20/epic. But here in FC1 they write it as DR 20/cold iron and good. Then they say add Epic for the upgrade. So which is it? Is Baphomet's DR 20/good, cold iron, and epic or just 20/epic? Another inconsistency are the ability scores. Baphomet, for example, has 30 Strength in Demonomicon, yet has 33 in FC1. Then it's vice versa with the Constitution score. Yet one more inconsistency are the abilities. They took away Graz'zt's item mastery as was given to him in BoVD. Baphomet's breath weapon deals 12d6 damage and not 20d6 as in Demoncomicon. His bestial curse ability is also gone! Another thing is the [I]summon tanar'ri [/I] abilities are changed around all weird. Baphomet summons 1d6 bulezaus or 1 goristro yet in Demonomicon it's 1d3+1 bulezau or 1 goristro (clearly, the stronger one oddly has the weaker summon?) The rest of the book is looking good so far, but I have to say I wouldn't mind these "base level" demon lords if the writers kept their abilities consistent. I wonder what other abilities Pale Night was originally supposed to have, but was cut due to the "weakening"? My uses for these guys in FC1 is simple, they're all aspects of the true demon lord going from weakest to highest: Aspects, FC1 type/BoVD type (whichever is better), Demonomicon type, and (for my games) Demonomicon type with triple Hit Dice and Paragon template as their true form...heh heh. [/QUOTE]
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