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Hordes of the Abyss: Q&A
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<blockquote data-quote="Ripzerai" data-source="post: 2904352" data-attributes="member: 38324"><p>But not one of the game designers who works on the Great Wheel. That's the conundrum, isn't it? The DL designers are responsible for Dragonlance, and can only determine what goes on in the Dragonlance campaign. They can't determine what is or isn't part of the Great Wheel. </p><p></p><p>That is, they can keep the Wheel out of Dragonlance, but they can't keep Dragonlance out of the Wheel. The core cosmology might well have a version of Krynn in it without the Krynn described in the d20 materials being part of the core cosmology.</p><p></p><p>Krynn was part of the core cosmology for two editions of the game, and works perfectly well in it. The thoughtless attempt to excise it for the sake of purity does great damage to a campaign setting that has evolved to be partly dependent on it - for example, it means removing or revising entire layers of the Abyss. Why should that happen? Why eviscerate a campaign setting - the Great Wheel's Abyss - just to keep out a campaign setting that was, for over a decade, intimately intertwined with it?</p><p></p><p>Dragonlance is almost entirely about the world of Krynn, and the cosmology it's set in doesn't change it to any significant degree. Taking all references to Krynn out of the core cosmology <em>does</em> change that setting significantly, however.</p><p></p><p>Tracy Hickman didn't intend for Krynn to exist in a common "multiverse" with the other D&D worlds? Fine. But prominent designers of the D&D multiverse <em>did</em> intend to include Krynn - and their vision for the campaigns they developed is just as worthy as Hickmans' vision for the campaign <em>he</em> developed.</p></blockquote><p></p>
[QUOTE="Ripzerai, post: 2904352, member: 38324"] But not one of the game designers who works on the Great Wheel. That's the conundrum, isn't it? The DL designers are responsible for Dragonlance, and can only determine what goes on in the Dragonlance campaign. They can't determine what is or isn't part of the Great Wheel. That is, they can keep the Wheel out of Dragonlance, but they can't keep Dragonlance out of the Wheel. The core cosmology might well have a version of Krynn in it without the Krynn described in the d20 materials being part of the core cosmology. Krynn was part of the core cosmology for two editions of the game, and works perfectly well in it. The thoughtless attempt to excise it for the sake of purity does great damage to a campaign setting that has evolved to be partly dependent on it - for example, it means removing or revising entire layers of the Abyss. Why should that happen? Why eviscerate a campaign setting - the Great Wheel's Abyss - just to keep out a campaign setting that was, for over a decade, intimately intertwined with it? Dragonlance is almost entirely about the world of Krynn, and the cosmology it's set in doesn't change it to any significant degree. Taking all references to Krynn out of the core cosmology [i]does[/i] change that setting significantly, however. Tracy Hickman didn't intend for Krynn to exist in a common "multiverse" with the other D&D worlds? Fine. But prominent designers of the D&D multiverse [i]did[/i] intend to include Krynn - and their vision for the campaigns they developed is just as worthy as Hickmans' vision for the campaign [i]he[/i] developed. [/QUOTE]
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