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Hordes of the Abyss.
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<blockquote data-quote="Razz" data-source="post: 2852653" data-attributes="member: 3014"><p>What makes a monster unique, cool, awesome, and sometimes scary and powerful? It's their special attacks and special qualities. </p><p></p><p>If you read the ELH's monsters, you'll notice some really mighty special attacks and qualities. Abilities you don't see monsters in any other WotC book with new monsters possess. That's what I mean by it is harder to upgrade a monster than to downgrade one. When the developers design a monster at CR 21, they give it abilities suitable against CR 21 characters. You won't see "energy drain touch attack; 5 negative levels" stuff or "40d12" breath weapons that shoot out 300 feet. Spell resistance will be mockingly low still when you upgrade a creature by HD. You can add 20 HD to a creature, that SR remains at SR X. Though, technically, I think it's assumed (though not stated anywhere how to increase SR) that the SR should increase by 1 per +1 CR. It's only assumed.</p><p></p><p>That's all I meant by it's hard to make a creature more powerful. Anyone can up their Hit Dice, but would you give a CR 20 or 21 creature the abilities Pazrael has from Demonomicon? Would a CR 21 demon lord have a 300 ft. radius of antimagic, or have a touch attack disintegrate affect at will? Not if they're CR is low, because the designers won't be thinking on such a scale. (though they should). </p><p></p><p>Of course, nothing is stopping DMs from adding in their own special attacks and qualities to a demon lord. It's just the matter of determining the CR afterwards, however.</p><p></p><p>Personally, I think when making a creature of CR 21+, the designers should look at the ELH monsters and take their ideas from the abilities those baddies have.</p></blockquote><p></p>
[QUOTE="Razz, post: 2852653, member: 3014"] What makes a monster unique, cool, awesome, and sometimes scary and powerful? It's their special attacks and special qualities. If you read the ELH's monsters, you'll notice some really mighty special attacks and qualities. Abilities you don't see monsters in any other WotC book with new monsters possess. That's what I mean by it is harder to upgrade a monster than to downgrade one. When the developers design a monster at CR 21, they give it abilities suitable against CR 21 characters. You won't see "energy drain touch attack; 5 negative levels" stuff or "40d12" breath weapons that shoot out 300 feet. Spell resistance will be mockingly low still when you upgrade a creature by HD. You can add 20 HD to a creature, that SR remains at SR X. Though, technically, I think it's assumed (though not stated anywhere how to increase SR) that the SR should increase by 1 per +1 CR. It's only assumed. That's all I meant by it's hard to make a creature more powerful. Anyone can up their Hit Dice, but would you give a CR 20 or 21 creature the abilities Pazrael has from Demonomicon? Would a CR 21 demon lord have a 300 ft. radius of antimagic, or have a touch attack disintegrate affect at will? Not if they're CR is low, because the designers won't be thinking on such a scale. (though they should). Of course, nothing is stopping DMs from adding in their own special attacks and qualities to a demon lord. It's just the matter of determining the CR afterwards, however. Personally, I think when making a creature of CR 21+, the designers should look at the ELH monsters and take their ideas from the abilities those baddies have. [/QUOTE]
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