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Hordes of the Abyss.
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<blockquote data-quote="Shemeska" data-source="post: 2852666" data-attributes="member: 11697"><p>With the exception of 'Planes of Chaos', that's how they were handled over the print run of the Planescape material. That's where the planes got the majority of their detail, where the fiends themselves got the majority of their detail, and the lack of X level stat blocks didn't hamper things then. I prefer the design ideology of that material, it's not just some fluke of my own personal campaign here.</p><p></p><p>The 'long tradition' of the archfiends being slayable is pretty much 1st edition and the 1st ed nostalgia that reasserted itself with the 3e stats. I don't care for that particular way of approaching the archfiends, I feel that it cheapens them by comparison to the way they were approached during the mid to late 2e material. Others will see this differently, be it purely for childhood nostalgia, or simply wanting to have them as boss monsters in a campaign that won't reach above some level. I accept that, even if I don't share the motivations behind such an approach, but it rings a bit false to label my approach as just something from my own game without precident in DnD at large.</p><p></p><p>But the stat blocks aren't the reason I'm going to be getting the book, those things are entirely superfluous to the lore on the beings themselves and their layers that I'd like to digest and use directly or as inspiration for my own stuff. I am mildly dissappointed, and disturbed, on some level that the qualifying statements for the relatively weak stats may have been cut by one of the editors. Won't stop me from buying the book though, it's only 23 pages of the whole thing.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 2852666, member: 11697"] With the exception of 'Planes of Chaos', that's how they were handled over the print run of the Planescape material. That's where the planes got the majority of their detail, where the fiends themselves got the majority of their detail, and the lack of X level stat blocks didn't hamper things then. I prefer the design ideology of that material, it's not just some fluke of my own personal campaign here. The 'long tradition' of the archfiends being slayable is pretty much 1st edition and the 1st ed nostalgia that reasserted itself with the 3e stats. I don't care for that particular way of approaching the archfiends, I feel that it cheapens them by comparison to the way they were approached during the mid to late 2e material. Others will see this differently, be it purely for childhood nostalgia, or simply wanting to have them as boss monsters in a campaign that won't reach above some level. I accept that, even if I don't share the motivations behind such an approach, but it rings a bit false to label my approach as just something from my own game without precident in DnD at large. But the stat blocks aren't the reason I'm going to be getting the book, those things are entirely superfluous to the lore on the beings themselves and their layers that I'd like to digest and use directly or as inspiration for my own stuff. I am mildly dissappointed, and disturbed, on some level that the qualifying statements for the relatively weak stats may have been cut by one of the editors. Won't stop me from buying the book though, it's only 23 pages of the whole thing. [/QUOTE]
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