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<blockquote data-quote="GQuail" data-source="post: 2852984" data-attributes="member: 30709"><p>This is not the firs ttime we've all seen this viewpoint from you, of course, so I've long gone past being a little affronted of accused of being a 1st ed nostalgic when my first 1st ed purchase was last year. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> There's no denying that the power of level of many creatures, not just Gods and Demon Lords, has gone all over the place across D&D, with Giants and Dragons being an obvious example between 1st and 2nd: hell, even between 3.0 and 3.5 we've seen Mummies and Ogres get something of a power kick. Different design teams and different campaign worlds have often given us different views on the same thing. The situation we've got here is not going to be the last time it happens: I expect by 5th Ed I'll be complaining tha tin my day, Beholders weren't all that and any fool could tell you Half-Elves didn't have much power..... ;-)</p><p></p><p>That Planescape is where the higher planes became more detailed is undeniable. That 2nd edition did change the nature of higher powers from 1st ed is also a fact. But that nature was quite different to what OD&D, 1st Ed and 3rd Ed have presented: a world where a demon prince is powerful, but slayable by mortal hands. You see Planescape's opinion as a more mature evolution that avoids "Juiblex is the boss of dungeon level 12" situations: it seems that WotC see things differently. As ever, we can change things to suit our own campaigns and visions thereof: and you can handwave away these stats if you don't want them. Any player who comes crying that they were expecting nothing above CR 24 when they challeneged Asmodeous to a fight is a problem player, not a problem with the rules. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p></p><p></p><p>This is, of course, the more rational train of thought we should be having. I'm also a bit peeved that they've missed out an eplanation on why the stats are so low compared to previous iterations in 3.X, but I'm far more interested by other aspects of the book.</p></blockquote><p></p>
[QUOTE="GQuail, post: 2852984, member: 30709"] This is not the firs ttime we've all seen this viewpoint from you, of course, so I've long gone past being a little affronted of accused of being a 1st ed nostalgic when my first 1st ed purchase was last year. :-) There's no denying that the power of level of many creatures, not just Gods and Demon Lords, has gone all over the place across D&D, with Giants and Dragons being an obvious example between 1st and 2nd: hell, even between 3.0 and 3.5 we've seen Mummies and Ogres get something of a power kick. Different design teams and different campaign worlds have often given us different views on the same thing. The situation we've got here is not going to be the last time it happens: I expect by 5th Ed I'll be complaining tha tin my day, Beholders weren't all that and any fool could tell you Half-Elves didn't have much power..... ;-) That Planescape is where the higher planes became more detailed is undeniable. That 2nd edition did change the nature of higher powers from 1st ed is also a fact. But that nature was quite different to what OD&D, 1st Ed and 3rd Ed have presented: a world where a demon prince is powerful, but slayable by mortal hands. You see Planescape's opinion as a more mature evolution that avoids "Juiblex is the boss of dungeon level 12" situations: it seems that WotC see things differently. As ever, we can change things to suit our own campaigns and visions thereof: and you can handwave away these stats if you don't want them. Any player who comes crying that they were expecting nothing above CR 24 when they challeneged Asmodeous to a fight is a problem player, not a problem with the rules. :-) This is, of course, the more rational train of thought we should be having. I'm also a bit peeved that they've missed out an eplanation on why the stats are so low compared to previous iterations in 3.X, but I'm far more interested by other aspects of the book. [/QUOTE]
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