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<blockquote data-quote="Garnfellow" data-source="post: 2854117" data-attributes="member: 1223"><p>I read your earlier post, I'm just not sure I find it entirely persuasive. Yeah, adding special abilities and then assigning a CR is a pain, though books like the Monster's Handbook make the process a lot easier. But regressing a monster involves a lot more than just subtracting HD and SR -- there's skills, feats, ability increases, etc to consider. Just the thought of having to recalculate skill points for a high level outsider makes me grind my teeth. (Do epic synergy bonus kick in at 20, 23 or 24 ranks? blagh.) Adding monster features is almost always easier in 3e than subtracting. But this is all YMMV.</p><p></p><p>But you are right that there's a glaring hole in the existing rules, one that the third party publishers could fill nicely. I've often thought it would be very cool to have a book that gave rules for advancing a fiend from lowly ranks all the way to the upper echelons. Something like Sean Reynold's Anger of Angels, a toolkit with lots of feats and prestige classes designed to customize fiends with unique abilities. </p><p></p><p>Here are a few ideas I've had for prestige classes for such a book:</p><ul> <li data-xf-list-type="ul">A class that lets a demon metamorphose into the next most powerful demonic race. A vrock can use this to become a hezru, or a marillith could become a balor.</li> <li data-xf-list-type="ul">A 5-10 level prestige class that lets a normal fiend become a unique creature with a true name, a unique form, and maybe a suite of customized spell-like abilties.</li> <li data-xf-list-type="ul">An epic prestige classe that lets a unique fiend become a fiendish lord, collecting more specialized abilties. Maybe at the end of this class they are able to forge soul items.</li> <li data-xf-list-type="ul">Finally, an epic class for fiendish princes, creatures who control a large planar territory like an abyssal layer. Levels in this class grant increasing control over the nature of the environment.</li> </ul></blockquote><p></p>
[QUOTE="Garnfellow, post: 2854117, member: 1223"] I read your earlier post, I'm just not sure I find it entirely persuasive. Yeah, adding special abilities and then assigning a CR is a pain, though books like the Monster's Handbook make the process a lot easier. But regressing a monster involves a lot more than just subtracting HD and SR -- there's skills, feats, ability increases, etc to consider. Just the thought of having to recalculate skill points for a high level outsider makes me grind my teeth. (Do epic synergy bonus kick in at 20, 23 or 24 ranks? blagh.) Adding monster features is almost always easier in 3e than subtracting. But this is all YMMV. But you are right that there's a glaring hole in the existing rules, one that the third party publishers could fill nicely. I've often thought it would be very cool to have a book that gave rules for advancing a fiend from lowly ranks all the way to the upper echelons. Something like Sean Reynold's Anger of Angels, a toolkit with lots of feats and prestige classes designed to customize fiends with unique abilities. Here are a few ideas I've had for prestige classes for such a book: [list] [*]A class that lets a demon metamorphose into the next most powerful demonic race. A vrock can use this to become a hezru, or a marillith could become a balor. [*]A 5-10 level prestige class that lets a normal fiend become a unique creature with a true name, a unique form, and maybe a suite of customized spell-like abilties. [*]An epic prestige classe that lets a unique fiend become a fiendish lord, collecting more specialized abilties. Maybe at the end of this class they are able to forge soul items. [*]Finally, an epic class for fiendish princes, creatures who control a large planar territory like an abyssal layer. Levels in this class grant increasing control over the nature of the environment. [/list] [/QUOTE]
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