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<blockquote data-quote="LightPhoenix" data-source="post: 1275515" data-attributes="member: 115"><p>Well, just because the game can be paused doesn't make it turn-based, though I see your point.</p><p> </p><p> </p><p>Yeah, the original campaign really did stink, I'll be the first to admit.</p><p> </p><p> </p><p>To be fair, there are definitely parts of the game I would like a better adherence to PnP rules too.</p><p> </p><p> </p><p>If it's the puzzle I'm thinking of, you're trying to open a door, right? I never encountered any skeleton bombs though. I know there was a faerie in a room making them, you could try taking her out before attempting the puzzle, I don't know if that would help. Turn the statues so that they're facing the door and the beam comes out, then push the lever - this prevents them from being reset. Once all three are facing the door (the middle one forward, the two side ones diagonally towards it) and locked the door should open.</p><p> </p><p>The chains are scattered around, and my memory is kind of shady on this. I know one is on the goblin right when you enter the level. One is with the traders (where Linu is). One is in the northern area, though I forget what's there. And I'm totally blanking on the fourth, I think it's with some drow in their encampment.</p></blockquote><p></p>
[QUOTE="LightPhoenix, post: 1275515, member: 115"] Well, just because the game can be paused doesn't make it turn-based, though I see your point. Yeah, the original campaign really did stink, I'll be the first to admit. To be fair, there are definitely parts of the game I would like a better adherence to PnP rules too. If it's the puzzle I'm thinking of, you're trying to open a door, right? I never encountered any skeleton bombs though. I know there was a faerie in a room making them, you could try taking her out before attempting the puzzle, I don't know if that would help. Turn the statues so that they're facing the door and the beam comes out, then push the lever - this prevents them from being reset. Once all three are facing the door (the middle one forward, the two side ones diagonally towards it) and locked the door should open. The chains are scattered around, and my memory is kind of shady on this. I know one is on the goblin right when you enter the level. One is with the traders (where Linu is). One is in the northern area, though I forget what's there. And I'm totally blanking on the fourth, I think it's with some drow in their encampment. [/QUOTE]
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