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Hordlings of Hades! (Added Diakka 2/9/04)
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<blockquote data-quote="demiurge1138" data-source="post: 1347893" data-attributes="member: 7451"><p>And here's the hordling apperance tables. They're big enough to deserve their own post.</p><p></p><p><strong>Head</strong></p><p>1d6</p><p>1: Wedge-shaped</p><p>2: Conical</p><p>3: Discoid</p><p>4: Spherical</p><p>5: Cubical</p><p>6: Ovoid</p><p></p><p><strong>Head Adornment</strong></p><p>1d6</p><p>1: Bald</p><p>2: Mane</p><p>3: Frills</p><p>4: Lumps</p><p>5- Spikes (2d4 of them) <span style="font-size: 9px">a</span> </p><p>6- Horns (1d4 of them) <span style="font-size: 9px">b</span></p><p></p><p><strong>Number of Ears</strong></p><p>1d3</p><p>1-2: 2 ears</p><p>3: 4 ears (+2 racial bonus on Listen checks)</p><p></p><p><strong>Shape of Ears</strong></p><p>1d6</p><p>1: Large, pointed</p><p>2: Small, pointed</p><p>3: Large, drooping</p><p>4: Large, fan-like (+2 racial bonus to Listen checks)</p><p>5: Humanoid</p><p>6: Ear-holes</p><p></p><p><strong>Number of Eyes</strong></p><p>1d4</p><p>1: 1 eye (-2 racial penalty to Spot checks)</p><p>2-3: 2 eyes</p><p>4: 4 eyes (+2 racial bonus to Spot checks)</p><p></p><p><strong>Eye Color</strong></p><p>1d6</p><p>1: Dull black</p><p>2: Purple</p><p>3: Metallic</p><p>4: Maroon</p><p>5: Blank white</p><p>6: Opalescent</p><p></p><p><strong>Eye Shape and Size</strong></p><p>1d6</p><p>1: Huge, protruding</p><p>2: Small, stalked</p><p>3: Large, turreted</p><p>4: Small, sunken</p><p>5: Large, round</p><p>6: Small, slits</p><p></p><p><strong>Nose</strong></p><p>1d6</p><p>1: Wide, protruding</p><p>2: Nostrils only</p><p>3: Short elephantine trunk</p><p>4: Long, pointed</p><p>5: Large, warty</p><p>6: Narrow, beaked</p><p></p><p><strong>Mouth Size</strong></p><p>1d4</p><p>1: One size smaller than normal</p><p>2-3: Normal size</p><p>4: One size larger than normal</p><p></p><p><strong>Mouth Construction</strong></p><p>1d6</p><p>1: Out-thrust tusks <span style="font-size: 9px">c</span></p><p>2: Many small fangs <span style="font-size: 9px">d</span></p><p>3: Long canines <span style="font-size: 9px">e</span></p><p>4: Distended jaw <span style="font-size: 9px">f</span></p><p>5: Crushing molars <span style="font-size: 9px">g</span></p><p>6: Serrated teeth <span style="font-size: 9px">h</span></p><p></p><p><strong>Appearance of Torso</strong></p><p>1d6</p><p>1: Fat</p><p>2: Rubbery</p><p>3: Thin</p><p>4: Narrow, long</p><p>5: Spines <span style="font-size: 9px">i</span></p><p>6: Short, thick</p><p></p><p><strong>Skin Texture</strong></p><p>1d6</p><p>1: Spongy (-3 to natural armor)</p><p>2: Leathery</p><p>3: Scaly</p><p>4: Matted hair</p><p>5: Pebbly</p><p>6: Bone plates (+3 to natural armor)</p><p></p><p><strong>Neck</strong></p><p>1d6</p><p>1: Short, thick</p><p>2: Short, thin</p><p>3: Long, thick</p><p>4: Thrust forward, thick</p><p>5: Long, thin</p><p>6: None</p><p></p><p><strong>Back</strong></p><p>1d6</p><p>1: Humped</p><p>2: Smooth</p><p>3: Knob-mane</p><p>4: Bristle-mane</p><p>5: Fan-winged (Fly speed 50ft (10 squares) (clumsy))</p><p>6: Bat-winged (Fly speed 30ft (6 squares) (average))</p><p></p><p><strong>Tail</strong></p><p>1d6</p><p>1: Long, prehensile</p><p>2: Short</p><p>3: Long</p><p>4: Long, clubbed <span style="font-size: 9px">j</span></p><p>5: Long, barbed <span style="font-size: 9px">k</span></p><p>6: None</p><p></p><p><strong>Number of Arms</strong></p><p>1d6</p><p>1: One arm</p><p>2-5: 2 arms</p><p>6: 4 arms</p><p></p><p><strong>Arm Type</strong></p><p>1d6</p><p>1: Multi-jointed</p><p>2: Telescoping (reach increases by 5 feet)</p><p>3: Short, thick</p><p>4: Insectile</p><p>5: Long, thin</p><p>6: Tentacles</p><p></p><p><strong>Hands</strong></p><p>1d6</p><p>1: Large, thick fingered <span style="font-size: 9px">l</span></p><p>2: Clawed <span style="font-size: 9px">m</span></p><p>3: Talons <span style="font-size: 9px">n</span></p><p>4: Pinchers <span style="font-size: 9px">o</span></p><p>5: Barbed knuckles <span style="font-size: 9px">p</span></p><p>6: Blades <span style="font-size: 9px">q</span></p><p></p><p><strong>Speed</strong></p><p>1d4</p><p>1: Slow (-10ft to land speed)</p><p>2-3: Normal </p><p>4: Fast (+10 ft to land speed)</p><p></p><p><strong>Number of Legs</strong></p><p>1d6</p><p>1-4: 2 legs</p><p>5: 3 legs</p><p>6: 4 legs</p><p></p><p><strong>Leg Type</strong></p><p>1d6</p><p>1: Long, thin</p><p>2: Short, bowed</p><p>3: Short, thick</p><p>4: Springing (+5 racial bonus to Jump checks)</p><p>5: Hopping (+10 racial bonus to Jump checks)</p><p>6: Telescoping (can add 50% to height)</p><p></p><p><strong>Feet</strong></p><p>1d6</p><p>1: Prehensile toes</p><p>2: Hoofed <span style="font-size: 9px">r</span></p><p>3: Cloven hoofed <span style="font-size: 9px">s</span></p><p>4: Clawed <span style="font-size: 9px">t</span></p><p>5: Suckered (+4 racial bonus to climb checks)</p><p>6: Webbed (swim speed equal to land speed +10ft)</p><p></p><p><strong>Color</strong></p><p>1d6</p><p>1: Black and brown</p><p>2: Rust red</p><p>3: Orange with yellow stripes</p><p>4: Olive green</p><p>5: Indigo with blue-black blotches</p><p>6: Gray</p><p> </p><p><strong>Attack Modes and Damage</strong></p><p>Note: All primary attacks add Strength bonus. All secondary attacks add ½ Strength bonus</p><p></p><p><strong>a) Spikes:</strong> Secondary attack, piercing damage. Small- 1d4 damage, Medium-sized- 1d6 damage, Large- 2d4 damage</p><p><strong>b) Horns: </strong> Secondary attack, piercing damage. Small- 1d6 damage, Medium-sized- 1d8 damage, Large- 1d10 damage</p><p><strong>c) Out-thrust tusks: </strong> Primary attack, bludgeoning/piercing/slashing damage. Tiny- 1d3 damage, Small-1d4 damage, Medium-sized- 1d6 damage, Large- 1d8 damage, Huge- 2d6 damage</p><p><strong>d) Many small fangs: </strong> Primary attack, bludgeoning/piercing/slashing damage. Tiny- 1d2 damage, Small- 1d3 damage, Medium-sized- 1d4 damage, Large- 1d6 damage, Huge- 2d4 damage</p><p><strong>e) Long canines: </strong> Primary attack, bludgeoning/piercing/slashing damage. Tiny- 1d3 damage, Small- 1d4 damage, Medium-sized- 1d6 damage, Large- 1d8 damage, Huge- 3d4 damage</p><p><strong>f) Distended jaw:</strong> Primary attack, bludgeoning/piercing/slashing damage. Tiny- 1d3 damage, Small- 1d4 damage, Medium-sized- 1d6 damage, Large- 1d8 damage, Huge- 2d6 damage. In addition, the hordling can swallow grappled opponents equal to or smaller than their size whole on a successful grapple check. Their stomach has 20 hp, AC 13. Their stomach deals 2d4+Str bludgeoning damage and 8 acid damage a round. They can hold 1 opponent of equal size, 4 opponents of one size smaller or 16 opponents of 2 sizes smaller.</p><p>g<strong>) Crushing molars:</strong> Primary attack, bludgeoning damage. Tiny- 1d3 damage, Small- 1d4 damage, Medium-sized- 1d6 damage, Large- 2d4 damage, Huge- 2d6 damage.</p><p><strong>h) Serrated teeth:</strong> Primary attack, bludgeoning/piercing/slashing damage. Tiny- 1d2 damage, Small- 1d3 damage, Medium-sized- 1d4 damage, Large- 1d6 damage, Huge- 1d8 damage. In addition, the hordling deals double bite damage against a grappled opponent.</p><p><strong>i) Spines:</strong> On a successful grapple check, the hordling deals 1d6+Str damage in addition to its bite damage, regardless of size.</p><p><strong>j) Clubbed tail:</strong> Secondary attack, bludgeoning damage. Small- 1d4 damage, Medium-sized- 1d6 damage, Large- 1d8 damage</p><p><strong>k) Barbed tail:</strong> Secondary attack, piercing damage. Small- 1d3 damage plus poison, Medium-sized- 1d4 damage plus poison, Large- 1d6 damage plus poison. Poison: Initial damage 1d6 Dex, secondary damage 1d6. The save DC is Constitution based.</p><p><strong>l) Large, thick fingers:</strong> Secondary attack, bludgeoning damage. Small- 1d3 damage, Medium-sized- 1d4 damage, Large- 1d6 damage</p><p><strong>m) Claws: </strong> Secondary attack, slashing damage. Small- 1d3 damage, Medium-sized- 1d4 damage, Large- 1d6 damage</p><p><strong>n) Talons: </strong> Secondary attack, piercing/slashing damage. Small- 1d4 damage, Medium-sized- 1d6 damage, Large- 1d8 damage</p><p><strong>o) Pinchers:</strong> Secondary attack, piercing damage. Small- 1d3 damage, Medium-sized- 1d4 damage, Large- 1d6 damage</p><p><strong>p) Barbed knuckles:</strong> Secondary attack, bludgeoning/piercing damage. Small- 1d4 damage, Medium-sized- 1d6 damage, Large- 2d4 damage</p><p><strong>q) Blades:</strong> Secondary attack, piercing/slashing damage. Small- 1d6 damage, Medium-sized- 1d8 damage, Large- 2d6 damage</p><p><strong>r) Hooves: </strong> Secondary attack, bludgeoning damage. Small- 1d3 damage, Medium-sized- 1d4 damage, Large- 1d6 damage</p><p><strong>s) Cloven hooves: </strong> Secondary attack, bludgeoning/piercing damage. Small- 1d4 damage, Medium-sized- 1d6 damage, Large- 1d8 damage</p><p><strong>t) Clawed feet:</strong> Secondary attack, piercing/slashing damage. Small- 1d4 damage, Medium-sized- 1d6 damage, Large- 2d4 damage</p><p></p><p> </p><p><strong>Special Attacks Table (For 10% of all hordlings, roll twice)</strong></p><p>1d6</p><p><strong>1: Breath weapon. </strong> Cone of nauseating gas, 10ft, Fortitude save or nauseated for 1d6 rounds, once </p><p>every 1d4+1 rounds. The save DC is Constitution based.</p><p><strong>2: Gaze. </strong> 30ft, Fortitude save or take 1d6+3 Str damage. The save DC is Charisma based.</p><p><strong>3:</strong> Can make a trip attempt as a free action after hitting with a claw or hoof. If the trip attempt fails, the opponent cannot react to trip the hordling.</p><p><strong>4: Spell-like ability. </strong> Tasha’s hideous laughter 3/day. The save DC is Charisma based.</p><p><strong>5: Spell-like ability. </strong> Haste 1/day.</p><p><strong>6: Spell-like ability. </strong> Melf’s acid arrow 3/day. The save DC is Charisma based.</p><p></p><p></p><p><strong>Special Qualities Table (For 10% of all hordlings, roll twice)</strong></p><p>1d6</p><p><strong>1:</strong> DR 10/good</p><p><strong>2:</strong> Immune to acid and fire</p><p><strong>3: </strong> Immune to cold and poison</p><p><strong>4:</strong> Immune to electricity and sonic</p><p><strong>5:</strong> Immune to mind-influencing effects</p><p><strong>6: </strong> Fast healing (1d4+1)</p><p></p><p> </p><p><strong>Spell Resistance</strong></p><p>1d4</p><p><strong>1: </strong> SR 14</p><p><strong>2:</strong> SR 17</p><p><strong>3: </strong> SR 21</p><p><strong>4: </strong> SR 24 </p><p></p><p>Whew.</p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 1347893, member: 7451"] And here's the hordling apperance tables. They're big enough to deserve their own post. [B]Head[/B] 1d6 1: Wedge-shaped 2: Conical 3: Discoid 4: Spherical 5: Cubical 6: Ovoid [B]Head Adornment[/B] 1d6 1: Bald 2: Mane 3: Frills 4: Lumps 5- Spikes (2d4 of them) [SIZE=1]a[/SIZE] 6- Horns (1d4 of them) [SIZE=1]b[/SIZE] [B]Number of Ears[/B] 1d3 1-2: 2 ears 3: 4 ears (+2 racial bonus on Listen checks) [B]Shape of Ears[/B] 1d6 1: Large, pointed 2: Small, pointed 3: Large, drooping 4: Large, fan-like (+2 racial bonus to Listen checks) 5: Humanoid 6: Ear-holes [B]Number of Eyes[/B] 1d4 1: 1 eye (-2 racial penalty to Spot checks) 2-3: 2 eyes 4: 4 eyes (+2 racial bonus to Spot checks) [B]Eye Color[/B] 1d6 1: Dull black 2: Purple 3: Metallic 4: Maroon 5: Blank white 6: Opalescent [B]Eye Shape and Size[/B] 1d6 1: Huge, protruding 2: Small, stalked 3: Large, turreted 4: Small, sunken 5: Large, round 6: Small, slits [B]Nose[/B] 1d6 1: Wide, protruding 2: Nostrils only 3: Short elephantine trunk 4: Long, pointed 5: Large, warty 6: Narrow, beaked [B]Mouth Size[/B] 1d4 1: One size smaller than normal 2-3: Normal size 4: One size larger than normal [B]Mouth Construction[/B] 1d6 1: Out-thrust tusks [SIZE=1]c[/SIZE] 2: Many small fangs [SIZE=1]d[/SIZE] 3: Long canines [SIZE=1]e[/SIZE] 4: Distended jaw [SIZE=1]f[/SIZE] 5: Crushing molars [SIZE=1]g[/SIZE] 6: Serrated teeth [SIZE=1]h[/SIZE] [B]Appearance of Torso[/B] 1d6 1: Fat 2: Rubbery 3: Thin 4: Narrow, long 5: Spines [SIZE=1]i[/SIZE] 6: Short, thick [B]Skin Texture[/B] 1d6 1: Spongy (-3 to natural armor) 2: Leathery 3: Scaly 4: Matted hair 5: Pebbly 6: Bone plates (+3 to natural armor) [B]Neck[/B] 1d6 1: Short, thick 2: Short, thin 3: Long, thick 4: Thrust forward, thick 5: Long, thin 6: None [B]Back[/B] 1d6 1: Humped 2: Smooth 3: Knob-mane 4: Bristle-mane 5: Fan-winged (Fly speed 50ft (10 squares) (clumsy)) 6: Bat-winged (Fly speed 30ft (6 squares) (average)) [B]Tail[/B] 1d6 1: Long, prehensile 2: Short 3: Long 4: Long, clubbed [SIZE=1]j[/SIZE] 5: Long, barbed [SIZE=1]k[/SIZE] 6: None [B]Number of Arms[/B] 1d6 1: One arm 2-5: 2 arms 6: 4 arms [B]Arm Type[/B] 1d6 1: Multi-jointed 2: Telescoping (reach increases by 5 feet) 3: Short, thick 4: Insectile 5: Long, thin 6: Tentacles [B]Hands[/B] 1d6 1: Large, thick fingered [SIZE=1]l[/SIZE] 2: Clawed [SIZE=1]m[/SIZE] 3: Talons [SIZE=1]n[/SIZE] 4: Pinchers [SIZE=1]o[/SIZE] 5: Barbed knuckles [SIZE=1]p[/SIZE] 6: Blades [SIZE=1]q[/SIZE] [B]Speed[/B] 1d4 1: Slow (-10ft to land speed) 2-3: Normal 4: Fast (+10 ft to land speed) [B]Number of Legs[/B] 1d6 1-4: 2 legs 5: 3 legs 6: 4 legs [B]Leg Type[/B] 1d6 1: Long, thin 2: Short, bowed 3: Short, thick 4: Springing (+5 racial bonus to Jump checks) 5: Hopping (+10 racial bonus to Jump checks) 6: Telescoping (can add 50% to height) [B]Feet[/B] 1d6 1: Prehensile toes 2: Hoofed [SIZE=1]r[/SIZE] 3: Cloven hoofed [SIZE=1]s[/SIZE] 4: Clawed [SIZE=1]t[/SIZE] 5: Suckered (+4 racial bonus to climb checks) 6: Webbed (swim speed equal to land speed +10ft) [B]Color[/B] 1d6 1: Black and brown 2: Rust red 3: Orange with yellow stripes 4: Olive green 5: Indigo with blue-black blotches 6: Gray [B]Attack Modes and Damage[/B] Note: All primary attacks add Strength bonus. All secondary attacks add ½ Strength bonus [B]a) Spikes:[/B] Secondary attack, piercing damage. Small- 1d4 damage, Medium-sized- 1d6 damage, Large- 2d4 damage [B]b) Horns: [/B] Secondary attack, piercing damage. Small- 1d6 damage, Medium-sized- 1d8 damage, Large- 1d10 damage [B]c) Out-thrust tusks: [/B] Primary attack, bludgeoning/piercing/slashing damage. Tiny- 1d3 damage, Small-1d4 damage, Medium-sized- 1d6 damage, Large- 1d8 damage, Huge- 2d6 damage [B]d) Many small fangs: [/B] Primary attack, bludgeoning/piercing/slashing damage. Tiny- 1d2 damage, Small- 1d3 damage, Medium-sized- 1d4 damage, Large- 1d6 damage, Huge- 2d4 damage [B]e) Long canines: [/B] Primary attack, bludgeoning/piercing/slashing damage. Tiny- 1d3 damage, Small- 1d4 damage, Medium-sized- 1d6 damage, Large- 1d8 damage, Huge- 3d4 damage [B]f) Distended jaw:[/B] Primary attack, bludgeoning/piercing/slashing damage. Tiny- 1d3 damage, Small- 1d4 damage, Medium-sized- 1d6 damage, Large- 1d8 damage, Huge- 2d6 damage. In addition, the hordling can swallow grappled opponents equal to or smaller than their size whole on a successful grapple check. Their stomach has 20 hp, AC 13. Their stomach deals 2d4+Str bludgeoning damage and 8 acid damage a round. They can hold 1 opponent of equal size, 4 opponents of one size smaller or 16 opponents of 2 sizes smaller. g[B]) Crushing molars:[/B] Primary attack, bludgeoning damage. Tiny- 1d3 damage, Small- 1d4 damage, Medium-sized- 1d6 damage, Large- 2d4 damage, Huge- 2d6 damage. [B]h) Serrated teeth:[/B] Primary attack, bludgeoning/piercing/slashing damage. Tiny- 1d2 damage, Small- 1d3 damage, Medium-sized- 1d4 damage, Large- 1d6 damage, Huge- 1d8 damage. In addition, the hordling deals double bite damage against a grappled opponent. [B]i) Spines:[/B] On a successful grapple check, the hordling deals 1d6+Str damage in addition to its bite damage, regardless of size. [B]j) Clubbed tail:[/B] Secondary attack, bludgeoning damage. Small- 1d4 damage, Medium-sized- 1d6 damage, Large- 1d8 damage [B]k) Barbed tail:[/B] Secondary attack, piercing damage. Small- 1d3 damage plus poison, Medium-sized- 1d4 damage plus poison, Large- 1d6 damage plus poison. Poison: Initial damage 1d6 Dex, secondary damage 1d6. The save DC is Constitution based. [B]l) Large, thick fingers:[/B] Secondary attack, bludgeoning damage. Small- 1d3 damage, Medium-sized- 1d4 damage, Large- 1d6 damage [B]m) Claws: [/B] Secondary attack, slashing damage. Small- 1d3 damage, Medium-sized- 1d4 damage, Large- 1d6 damage [B]n) Talons: [/B] Secondary attack, piercing/slashing damage. Small- 1d4 damage, Medium-sized- 1d6 damage, Large- 1d8 damage [B]o) Pinchers:[/B] Secondary attack, piercing damage. Small- 1d3 damage, Medium-sized- 1d4 damage, Large- 1d6 damage [B]p) Barbed knuckles:[/B] Secondary attack, bludgeoning/piercing damage. Small- 1d4 damage, Medium-sized- 1d6 damage, Large- 2d4 damage [B]q) Blades:[/B] Secondary attack, piercing/slashing damage. Small- 1d6 damage, Medium-sized- 1d8 damage, Large- 2d6 damage [B]r) Hooves: [/B] Secondary attack, bludgeoning damage. Small- 1d3 damage, Medium-sized- 1d4 damage, Large- 1d6 damage [B]s) Cloven hooves: [/B] Secondary attack, bludgeoning/piercing damage. Small- 1d4 damage, Medium-sized- 1d6 damage, Large- 1d8 damage [B]t) Clawed feet:[/B] Secondary attack, piercing/slashing damage. Small- 1d4 damage, Medium-sized- 1d6 damage, Large- 2d4 damage [B]Special Attacks Table (For 10% of all hordlings, roll twice)[/B] 1d6 [B]1: Breath weapon. [/B] Cone of nauseating gas, 10ft, Fortitude save or nauseated for 1d6 rounds, once every 1d4+1 rounds. The save DC is Constitution based. [B]2: Gaze. [/B] 30ft, Fortitude save or take 1d6+3 Str damage. The save DC is Charisma based. [B]3:[/B] Can make a trip attempt as a free action after hitting with a claw or hoof. If the trip attempt fails, the opponent cannot react to trip the hordling. [B]4: Spell-like ability. [/B] Tasha’s hideous laughter 3/day. The save DC is Charisma based. [B]5: Spell-like ability. [/B] Haste 1/day. [B]6: Spell-like ability. [/B] Melf’s acid arrow 3/day. The save DC is Charisma based. [B]Special Qualities Table (For 10% of all hordlings, roll twice)[/B] 1d6 [B]1:[/B] DR 10/good [B]2:[/B] Immune to acid and fire [B]3: [/B] Immune to cold and poison [B]4:[/B] Immune to electricity and sonic [B]5:[/B] Immune to mind-influencing effects [B]6: [/B] Fast healing (1d4+1) [B]Spell Resistance[/B] 1d4 [B]1: [/B] SR 14 [B]2:[/B] SR 17 [B]3: [/B] SR 21 [B]4: [/B] SR 24 Whew. Demiurge out. [/QUOTE]
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Hordlings of Hades! (Added Diakka 2/9/04)
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