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<blockquote data-quote="Bacon Bits" data-source="post: 7546039" data-attributes="member: 6777737"><p>I'm sure it's fine. Compare it to the Hunter abilities at 3rd level and you'll see it's roughly equivalent. The fact that it scales probably indicates that the archetype's level 11 ability doesn't increase damage like the level 11 Ranger archetypes normally do.</p><p></p><p>The issue with Ranger, and this is one of the reasons that Beastmaster does so poorly, is that essentially all of the Ranger's combat ability comes from the archetype. All base Ranger gets you is: Fighting Style, Extra Attack, and Ranger Spellcasting (for what it's worth, though Hunter's Mark is decent). The other primary abilities of the class (Favored Enemy and Natural Explorer) are all but pointless in combat, and the remaining class abilities are stealth related. Everything else that might make you better in combat comes from the archetype. That's why Ranger archetypes tend to look super good or like they add a lot of damage. They have to. The base class doesn't have any combat abilities.</p><p></p><p>As far as making things force damage, I don't think that counts for much. It's only marginally better than, "Your weapon attacks count as magical," meaning it doesn't do anything in 99% of encounters once the PC has a magic weapon.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 7546039, member: 6777737"] I'm sure it's fine. Compare it to the Hunter abilities at 3rd level and you'll see it's roughly equivalent. The fact that it scales probably indicates that the archetype's level 11 ability doesn't increase damage like the level 11 Ranger archetypes normally do. The issue with Ranger, and this is one of the reasons that Beastmaster does so poorly, is that essentially all of the Ranger's combat ability comes from the archetype. All base Ranger gets you is: Fighting Style, Extra Attack, and Ranger Spellcasting (for what it's worth, though Hunter's Mark is decent). The other primary abilities of the class (Favored Enemy and Natural Explorer) are all but pointless in combat, and the remaining class abilities are stealth related. Everything else that might make you better in combat comes from the archetype. That's why Ranger archetypes tend to look super good or like they add a lot of damage. They have to. The base class doesn't have any combat abilities. As far as making things force damage, I don't think that counts for much. It's only marginally better than, "Your weapon attacks count as magical," meaning it doesn't do anything in 99% of encounters once the PC has a magic weapon. [/QUOTE]
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