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Horizon Walker's Terrain Dominance as viable main strategy
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<blockquote data-quote="BBQLord" data-source="post: 5772458" data-attributes="member: 79421"><p>Thanks for your replies, Salthorae and StreamOfTheSky.</p><p></p><p>Should probably have said what I'm allowed in the first post. Sorry, people! </p><p>I'm only allowed to use what's on the <a href="http://www.d20pfsrd.com/" target="_blank">SRD</a>, how it's the SRD. Unless it 'obviously' needs tweaking. There is also a very strong preference for Core and Paizo.</p><p></p><p>So sadly, I won't be able to use your suggestion, Salthorae.</p><p></p><p></p><p>That would mean the only requisites I need to concern myself with to enter the <a href="http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/e-h/horizon-walker" target="_blank">Horizon Walker</a> are the Endurance feat and Knowledge (Geography) 6 ranks.</p><p></p><p></p><p>That doesn't even sound all that bad to me, though. And maybe I could make that work. I have a feeling most of the encounters would feature the common PC races (humans, elves, half-elves, half-orcs, etc).</p><p></p><p>I've been looking into it and going with the <a href="http://www.d20srd.org" target="_blank">3.5 SRD</a>...</p><p>Dwarves: Mountains</p><p>Deep Dwarves: Underground</p><p>Duergar: Underground</p><p></p><p>Elves: Forests</p><p>Half-Elves: Forests</p><p>Gray Elves: Mountains</p><p></p><p>Halflings: Plains</p><p>Deep Halflings: Mountains</p><p>Tallfellows: Forests</p><p></p><p>Gnomes: Mountains</p><p>Forest Gnomes: Forests</p><p>Svirfneblin: Underground</p><p></p><p>Orcs: Mountains</p><p>Half-Orc: ????</p><p></p><p>Human: ?????</p><p></p><p></p><p>So, with Mountains I'd get Dwarves, Gnomes and Orcs.</p><p>Forests would give Elves and Half-Elves.</p><p>Plains would give Halflings.</p><p>I'm not sure where Humans would fall in (Any?) and Half-Orcs (Mountains?).</p><p></p><p>So with Mountains and Forests (two of the three 'biggest' native terrains anyway) I'd pretty much cover all my bases as far as PC races are concerned. </p><p>The only thing more optimal would be the ruling that the civilized races are all native to the Urban environment <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(:" title="Smile (:" data-smilie="1"data-shortname="(:" />P).</p><p></p><p>EDIT:</p><p> Yes, I most certainly read your thread. I didn't post due to a fear of thread necromancy on my part.</p><p></p><p></p><p>I could live with inherent bonuses from reading a book but even a magic weapon is not something I'd really like. I figured that through use of Terrain Dominance I might be able to avoid all such things and still come out somewhat alright. The question is: will I?</p><p></p><p></p><p>I'll look at your build sometime later today. I'm not all that familiar with the various feats and such. Still, you seem to lose a lot of skill points by not going with at least 6+Int classes...</p></blockquote><p></p>
[QUOTE="BBQLord, post: 5772458, member: 79421"] Thanks for your replies, Salthorae and StreamOfTheSky. Should probably have said what I'm allowed in the first post. Sorry, people! I'm only allowed to use what's on the [URL="http://www.d20pfsrd.com/"]SRD[/URL], how it's the SRD. Unless it 'obviously' needs tweaking. There is also a very strong preference for Core and Paizo. So sadly, I won't be able to use your suggestion, Salthorae. That would mean the only requisites I need to concern myself with to enter the [URL="http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/e-h/horizon-walker"]Horizon Walker[/URL] are the Endurance feat and Knowledge (Geography) 6 ranks. That doesn't even sound all that bad to me, though. And maybe I could make that work. I have a feeling most of the encounters would feature the common PC races (humans, elves, half-elves, half-orcs, etc). I've been looking into it and going with the [URL="http://www.d20srd.org"]3.5 SRD[/URL]... Dwarves: Mountains Deep Dwarves: Underground Duergar: Underground Elves: Forests Half-Elves: Forests Gray Elves: Mountains Halflings: Plains Deep Halflings: Mountains Tallfellows: Forests Gnomes: Mountains Forest Gnomes: Forests Svirfneblin: Underground Orcs: Mountains Half-Orc: ???? Human: ????? So, with Mountains I'd get Dwarves, Gnomes and Orcs. Forests would give Elves and Half-Elves. Plains would give Halflings. I'm not sure where Humans would fall in (Any?) and Half-Orcs (Mountains?). So with Mountains and Forests (two of the three 'biggest' native terrains anyway) I'd pretty much cover all my bases as far as PC races are concerned. The only thing more optimal would be the ruling that the civilized races are all native to the Urban environment (:P). EDIT: Yes, I most certainly read your thread. I didn't post due to a fear of thread necromancy on my part. I could live with inherent bonuses from reading a book but even a magic weapon is not something I'd really like. I figured that through use of Terrain Dominance I might be able to avoid all such things and still come out somewhat alright. The question is: will I? I'll look at your build sometime later today. I'm not all that familiar with the various feats and such. Still, you seem to lose a lot of skill points by not going with at least 6+Int classes... [/QUOTE]
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