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Horizontal falling objects?
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<blockquote data-quote="nameless" data-source="post: 147339" data-attributes="member: 1543"><p>Analyzing the kinetic energy andwhatnot might tell you how much force the object has, but not necessarily how much d6 damage it inflicts. The system we have is 1d6 damage to a character per 10 feet fallen to the earth. This damage comes from the inelastic friction that the victim's body suffers when its momentum transfers to the earth. Basically, the fall isn't what hurts, it's the sudden stop at the end.</p><p></p><p>With a 100,000 lb. boulder compared to a 200 lb. adventurer, the boulder might as well be as massive as the earth, because its inertia is high enough that the adventurer cannot possibly affect it significantly (forget about superhuman strength and magic for a second. Secondary effects like being pinched between the boulder and another object, or being dragged aside, it's pretty accurate to consider it a fall at the end of which the victim is moving 6.5 mph relative to the earth... or the victim is running at a medium jog into a brick wall. Yes it hurts, but probably not more than a little bit of subdual damage, if any at all.</p><p></p><p>Now that I've given a long roundabout explanation, my ruling would be reflex save DC 10 to get out of the way, with the consequence of failing be 1d6 subdual damage, and being pushed along. If it was a rolling boulder, damage would probably be much higher, ditto for getting dragged beneath the object. I'd stick with very low damage for the initial impact, however.</p><p></p><p>-nameless</p></blockquote><p></p>
[QUOTE="nameless, post: 147339, member: 1543"] Analyzing the kinetic energy andwhatnot might tell you how much force the object has, but not necessarily how much d6 damage it inflicts. The system we have is 1d6 damage to a character per 10 feet fallen to the earth. This damage comes from the inelastic friction that the victim's body suffers when its momentum transfers to the earth. Basically, the fall isn't what hurts, it's the sudden stop at the end. With a 100,000 lb. boulder compared to a 200 lb. adventurer, the boulder might as well be as massive as the earth, because its inertia is high enough that the adventurer cannot possibly affect it significantly (forget about superhuman strength and magic for a second. Secondary effects like being pinched between the boulder and another object, or being dragged aside, it's pretty accurate to consider it a fall at the end of which the victim is moving 6.5 mph relative to the earth... or the victim is running at a medium jog into a brick wall. Yes it hurts, but probably not more than a little bit of subdual damage, if any at all. Now that I've given a long roundabout explanation, my ruling would be reflex save DC 10 to get out of the way, with the consequence of failing be 1d6 subdual damage, and being pushed along. If it was a rolling boulder, damage would probably be much higher, ditto for getting dragged beneath the object. I'd stick with very low damage for the initial impact, however. -nameless [/QUOTE]
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