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<blockquote data-quote="Rune" data-source="post: 7187429" data-attributes="member: 67"><p>"Sure, I'll bite?" Kinda seems like you were expecting not to enjoy it. Any chance there was a little bit of self-fulfilling prophesy going on there?</p><p></p><p></p><p></p><p>Not sure what you mean by "frozen snacks." But the DM invited you into her home and offered you snacks. That's nice. </p><p></p><p></p><p></p><p>Maybe the DM or her friend prioritized other aspects of a character? Other than just combat optimization, I mean. Not everyone plays for the same reasons. </p><p></p><p></p><p></p><p>Not necessarily a problem, unless the DM makes it difficult for you to retreat.</p><p></p><p> </p><p></p><p>Assuming Pathfinder uses the same unnecessarily complex movement rules that 3.X used (I don't know, because I skipped Pathfinder), I can understand why she would certainly want to ignore them. When I was DMing 3.X, I <em>always</em> had players who would get tripped up by them. It was definitely a barrier to their enjoyment (not the only one!). 4e did it better, allowing diagonal movement at no extra cost, but not allowing it at all when turning corners. With 4e's emphasis on providing breaks in the battlefield, this tended to balance out the extra movement. </p><p></p><p>Better still, for me, was theater of the mind. So much so, that I even used it for 4e combats during the last couple if years (which, despite what the skeptics may say, is entirely possible). Of course, if the DM hasn't actually had much non-Pathfinder experience, she may never have been introduced to these concepts. If you were still in contact with her you could perhaps help her out there.</p><p></p><p></p><p></p><p>Generally, when a party is facing overwhelming odds, the best option is to withdraw and formulate a plan to tilt the odds in their favor. Was this not possible? </p><p></p><p>Regardless, I suppose it is for the best that things worked out for you (although, did they? You still seem bothered by it). Not everyone is a good fit for everyone's play-style. Still, it might be a good idea to keep in mind that all good DMs were once bad DMs. The craft must be learned through practice.</p><p></p><p>When I think of the many mistakes I have made in the course of learning to be a good DM, these seem, at worst, trivially annoying. But I'm probably not looking for the same things in a game as you are.</p></blockquote><p></p>
[QUOTE="Rune, post: 7187429, member: 67"] "Sure, I'll bite?" Kinda seems like you were expecting not to enjoy it. Any chance there was a little bit of self-fulfilling prophesy going on there? Not sure what you mean by "frozen snacks." But the DM invited you into her home and offered you snacks. That's nice. Maybe the DM or her friend prioritized other aspects of a character? Other than just combat optimization, I mean. Not everyone plays for the same reasons. Not necessarily a problem, unless the DM makes it difficult for you to retreat. Assuming Pathfinder uses the same unnecessarily complex movement rules that 3.X used (I don't know, because I skipped Pathfinder), I can understand why she would certainly want to ignore them. When I was DMing 3.X, I [i]always[/i] had players who would get tripped up by them. It was definitely a barrier to their enjoyment (not the only one!). 4e did it better, allowing diagonal movement at no extra cost, but not allowing it at all when turning corners. With 4e's emphasis on providing breaks in the battlefield, this tended to balance out the extra movement. Better still, for me, was theater of the mind. So much so, that I even used it for 4e combats during the last couple if years (which, despite what the skeptics may say, is entirely possible). Of course, if the DM hasn't actually had much non-Pathfinder experience, she may never have been introduced to these concepts. If you were still in contact with her you could perhaps help her out there. Generally, when a party is facing overwhelming odds, the best option is to withdraw and formulate a plan to tilt the odds in their favor. Was this not possible? Regardless, I suppose it is for the best that things worked out for you (although, did they? You still seem bothered by it). Not everyone is a good fit for everyone's play-style. Still, it might be a good idea to keep in mind that all good DMs were once bad DMs. The craft must be learned through practice. When I think of the many mistakes I have made in the course of learning to be a good DM, these seem, at worst, trivially annoying. But I'm probably not looking for the same things in a game as you are. [/QUOTE]
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