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<blockquote data-quote="Triumph_Fork" data-source="post: 7187745" data-attributes="member: 6892365"><p>The food was rancid man. The questionably 'fresh' cheese balls that kinda made you feel like eating your character pawn may be a better option! I didn't say anything at the time - it was a few years ago - so I brushed it aside.</p><p></p><p></p><p></p><p>There was almost nothing to anybody's character from what I knew. I did come up with a backstory. I mean sure it was alright, but not the central focus of the game. It was only the basic reason why I was adventuring, and that's all the DM wanted even when I wanted to add more. She refused. I didn't necessary want to play for combat, hence why I left the group. It seemed like the Ranger either rolled horribly or the DM didn't really give her the best advice for the campaign. </p><p></p><p></p><p></p><p>To answer this:</p><p>Players: "We try to run"</p><p>DM: The AOO almost kills one of the party members (-9HP).</p><p>Players: "F#ck"</p><p></p><p></p><p></p><p>I've never played 4e (nor do I intend to..) but how hard is it to grasp: 5ft = 1tile. If you move diagonally, (2 tiles) = 15ft. This DM did not own a single book of 4e... She had almost every Pathfinder book there was at the time, but I guess they didn't get through the core rules? Like I understand simplicity, but when you put your new players through the lecture of difficult terrain, height advantages, cover, and basically every single movement rule in the book and NOT one of the most simple ones with diagonals, it doesn't make sense to me. </p><p></p><p></p><p></p><p>This was on the first trail of the game with random encounters... We asked about the environment we were in and if we could use it. We had a Druid with 3 spells, a Ranger that couldn't shoot, and a Paladin that dealt damage, but was always downed first. At level 1, there wasn't really much we could do. If we retreated, we'd be greeted by another random encounter (and we tried to...). </p><p></p><p>Overall it felt like our party was just sorta set up for failure. That's all the game felt like. And that's not really a good mental note to take back from RPG's.</p></blockquote><p></p>
[QUOTE="Triumph_Fork, post: 7187745, member: 6892365"] The food was rancid man. The questionably 'fresh' cheese balls that kinda made you feel like eating your character pawn may be a better option! I didn't say anything at the time - it was a few years ago - so I brushed it aside. There was almost nothing to anybody's character from what I knew. I did come up with a backstory. I mean sure it was alright, but not the central focus of the game. It was only the basic reason why I was adventuring, and that's all the DM wanted even when I wanted to add more. She refused. I didn't necessary want to play for combat, hence why I left the group. It seemed like the Ranger either rolled horribly or the DM didn't really give her the best advice for the campaign. To answer this: Players: "We try to run" DM: The AOO almost kills one of the party members (-9HP). Players: "F#ck" I've never played 4e (nor do I intend to..) but how hard is it to grasp: 5ft = 1tile. If you move diagonally, (2 tiles) = 15ft. This DM did not own a single book of 4e... She had almost every Pathfinder book there was at the time, but I guess they didn't get through the core rules? Like I understand simplicity, but when you put your new players through the lecture of difficult terrain, height advantages, cover, and basically every single movement rule in the book and NOT one of the most simple ones with diagonals, it doesn't make sense to me. This was on the first trail of the game with random encounters... We asked about the environment we were in and if we could use it. We had a Druid with 3 spells, a Ranger that couldn't shoot, and a Paladin that dealt damage, but was always downed first. At level 1, there wasn't really much we could do. If we retreated, we'd be greeted by another random encounter (and we tried to...). Overall it felt like our party was just sorta set up for failure. That's all the game felt like. And that's not really a good mental note to take back from RPG's. [/QUOTE]
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