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<blockquote data-quote="Eltab" data-source="post: 7189569" data-attributes="member: 6803337"><p>I personally know one Horrid DM - <strong>me</strong>. (Albeit a lot younger and less experienced.)</p><p></p><p>One year when I DM'ed for Gamma World at conventions, I created a scenario where the players could finish customizing their characters by adding feats. The main plot was to race down to a riverboat before it could launch with all the stuff the pirates had stolen from the village. I figured that the more turns it took the PCs to get past the guards, the farther out into the river the boat would be.</p><p></p><p>One player took Cleave and Greater Cleave as his feats. He took exactly <em>one round</em> to defeat the sentinels, and they had no chance to warn their fellow pirates.</p><p>I had no idea such a thing might be possible, and had no backup plan. The PCs stormed the boat before it could even leave the dock.</p><p></p><p>Total Victory for the characters, but the players and I got done about halfway through a four-hour time slot.</p></blockquote><p></p>
[QUOTE="Eltab, post: 7189569, member: 6803337"] I personally know one Horrid DM - [B]me[/B]. (Albeit a lot younger and less experienced.) One year when I DM'ed for Gamma World at conventions, I created a scenario where the players could finish customizing their characters by adding feats. The main plot was to race down to a riverboat before it could launch with all the stuff the pirates had stolen from the village. I figured that the more turns it took the PCs to get past the guards, the farther out into the river the boat would be. One player took Cleave and Greater Cleave as his feats. He took exactly [I]one round[/I] to defeat the sentinels, and they had no chance to warn their fellow pirates. I had no idea such a thing might be possible, and had no backup plan. The PCs stormed the boat before it could even leave the dock. Total Victory for the characters, but the players and I got done about halfway through a four-hour time slot. [/QUOTE]
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