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<blockquote data-quote="wrabbit37" data-source="post: 1136372" data-attributes="member: 865"><p>I ran a horror campaign several years back on Halloween. What I found most effective, and most fitting with the feel of the day, was taking an old horror story, be it Sleepy Hollow (the one I ended up choosing), Frankenstein, etc. and putting a bit of a twist on it. I had to come up with a whole background story for the Headless Horseman. It was received very well from my players, especially since it was a horror they all knew from childhood, but understood was in some way different. The mystery of the character was still there since they had to figure out how to dispel the Headless Horseman and unravel the mystery behind him, but his presence was not lost since the players all knew who the dark-cloaked rider really was.</p><p></p><p>The tension really built when I told the players they were entering Sleepy Hollow and described the dark forest as they rode through to the village. The players knew from the first description that the Headless Horseman would make an appearance, but I didn't even show him until about half-way through the campaign. The anticipation scared them near as much as the Horseman did.</p></blockquote><p></p>
[QUOTE="wrabbit37, post: 1136372, member: 865"] I ran a horror campaign several years back on Halloween. What I found most effective, and most fitting with the feel of the day, was taking an old horror story, be it Sleepy Hollow (the one I ended up choosing), Frankenstein, etc. and putting a bit of a twist on it. I had to come up with a whole background story for the Headless Horseman. It was received very well from my players, especially since it was a horror they all knew from childhood, but understood was in some way different. The mystery of the character was still there since they had to figure out how to dispel the Headless Horseman and unravel the mystery behind him, but his presence was not lost since the players all knew who the dark-cloaked rider really was. The tension really built when I told the players they were entering Sleepy Hollow and described the dark forest as they rode through to the village. The players knew from the first description that the Headless Horseman would make an appearance, but I didn't even show him until about half-way through the campaign. The anticipation scared them near as much as the Horseman did. [/QUOTE]
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