I was on a little ego-trip and googled Horror at Dagger Rock for fun and I stumbled upon this thread. I don't wish to hijack the thread so I hope you don't mind me replying. Thank you for the comments so far. I appreciate honest criticism as long as it is constructive.
Horror at Dagger Rock is my first work and is a taster for future modules in the similar vein.
It is a crawl and I make no apologies for that. That said, I have tried to keep things in that vein to a minimum (with varying degrees of success) and I have also tried to work in a few possibilities for poking around Relford as much as firing straight into the 'dungeon'. I have tried to make Relford similar to a Old West Mining town. Overall, it was my intention to release an open-ended adventure, so it requires the GM to first have a good read and expand on bits and pieces that he/she may find of interest. The GM is also there to moderate the timing and the pace of the information provided, using the 'events' that I have suggested therein.
TSR's Against the Cult of the Reptile God is possibly the closest corollary I can find; a module that I certainly had in mind when designing this adventure.
I also think there was a Dagger Rock in the Abor-Alz Hills/Bright Desert area, but I don't have Rary the Traitor on hand to confirm that. Dagger Rock is just a name and I am not familiar with Trouble at Grog's at all. The name Relford is happpenstance; coming from the Rel River which also flows near Rel-Draxa a nearby city. Rel-Draxa is featured a little more in Temple of the Kraken; the adventure I am working on now.