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Horror at Dagger Rock
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<blockquote data-quote="Sagawork_Studios" data-source="post: 4971176" data-attributes="member: 83220"><p>I was on a little ego-trip and googled Horror at Dagger Rock for fun and I stumbled upon this thread. I don't wish to hijack the thread so I hope you don't mind me replying. Thank you for the comments so far. I appreciate honest criticism as long as it is constructive.</p><p></p><p><em>Horror at Dagger Rock</em> is my first work and is a taster for future modules in the similar vein.</p><p></p><p>It is a crawl and I make no apologies for that. That said, I have tried to keep things in that vein to a minimum (with varying degrees of success) and I have also tried to work in a few possibilities for poking around Relford as much as firing straight into the 'dungeon'. I have tried to make Relford similar to a Old West Mining town. Overall, it was my intention to release an open-ended adventure, so it requires the GM to first have a good read and expand on bits and pieces that he/she may find of interest. The GM is also there to moderate the timing and the pace of the information provided, using the 'events' that I have suggested therein. </p><p> </p><p>TSR's <em>Against the Cult of the Reptile God</em> is possibly the closest corollary I can find; a module that I certainly had in mind when designing this adventure.</p><p></p><p>I also think there was a Dagger Rock in the Abor-Alz Hills/Bright Desert area, but I don't have Rary the Traitor on hand to confirm that. Dagger Rock is just a name and I am not familiar with <em>Trouble at Grog's</em> at all. The name Relford is happpenstance; coming from the Rel River which also flows near Rel-Draxa a nearby city. Rel-Draxa is featured a little more in <em>Temple of the Kraken</em>; the adventure I am working on now.</p></blockquote><p></p>
[QUOTE="Sagawork_Studios, post: 4971176, member: 83220"] I was on a little ego-trip and googled Horror at Dagger Rock for fun and I stumbled upon this thread. I don't wish to hijack the thread so I hope you don't mind me replying. Thank you for the comments so far. I appreciate honest criticism as long as it is constructive. [I]Horror at Dagger Rock[/I] is my first work and is a taster for future modules in the similar vein. It is a crawl and I make no apologies for that. That said, I have tried to keep things in that vein to a minimum (with varying degrees of success) and I have also tried to work in a few possibilities for poking around Relford as much as firing straight into the 'dungeon'. I have tried to make Relford similar to a Old West Mining town. Overall, it was my intention to release an open-ended adventure, so it requires the GM to first have a good read and expand on bits and pieces that he/she may find of interest. The GM is also there to moderate the timing and the pace of the information provided, using the 'events' that I have suggested therein. TSR's [I]Against the Cult of the Reptile God[/I] is possibly the closest corollary I can find; a module that I certainly had in mind when designing this adventure. I also think there was a Dagger Rock in the Abor-Alz Hills/Bright Desert area, but I don't have Rary the Traitor on hand to confirm that. Dagger Rock is just a name and I am not familiar with [I]Trouble at Grog's[/I] at all. The name Relford is happpenstance; coming from the Rel River which also flows near Rel-Draxa a nearby city. Rel-Draxa is featured a little more in [I]Temple of the Kraken[/I]; the adventure I am working on now. [/QUOTE]
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