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Horror Campaign Ideas: Pitch them Here!
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<blockquote data-quote="!DWolf" data-source="post: 8111654" data-attributes="member: 7026314"><p>A couple of years ago I ran a very successful one shot in Eclipse Phase in which a Jovian marine team was to investigate a distress signal from one of their old bases. You know, standard Eclipse Phase horror. I livened it up though by giving each player an envelope with a letter on it that had a secret objective and partial information about 2 or more other letters (and I designed things so that at least two envelopes had information pointing to each letter). And at a certain times I had additional envelopes to hand out to different letters. The thing was all but two letters “won” by killing/subverting everyone else. So the horror came not from the monster (standard psychic alien horror trapped in ice) or the inhabitants (driven mad by the alien) but the players motivations and interactions. It worked fantastically.</p><p></p><p>This year I was going to do a horror one-shot for Halloween but since it falls on our normal game day, I asked my players if they wanted to do that or run the regular game (pathfinder)... and I was told that they could think of no game more horrifying than my normal game. So we are doing that. </p><p>The one-shot I had partially planned though, was for pathfinder 2e and had the characters (pregens with randomly assigned dark secrets that linked to other characters) traveling through the wilderness one winter. They would see ominous signs and then a blizzard rolling in but luckily there was this old hunting lodge they could shelter in. They would have a couple hours to explore the lodge and settle in then the storm would hit and there would be a monster trying to get in. But the lodge would also be haunted with ghosts each having their own agendas and a tendency to possess people (I would have handed out numbered possession cards that gave different goals and relationships with the other characters and ghosts/numbered cards). The possessions layer with the dark secrets to make very complex motivations and play. And of course the characters would had to survive the monster and the storm as well.</p></blockquote><p></p>
[QUOTE="!DWolf, post: 8111654, member: 7026314"] A couple of years ago I ran a very successful one shot in Eclipse Phase in which a Jovian marine team was to investigate a distress signal from one of their old bases. You know, standard Eclipse Phase horror. I livened it up though by giving each player an envelope with a letter on it that had a secret objective and partial information about 2 or more other letters (and I designed things so that at least two envelopes had information pointing to each letter). And at a certain times I had additional envelopes to hand out to different letters. The thing was all but two letters “won” by killing/subverting everyone else. So the horror came not from the monster (standard psychic alien horror trapped in ice) or the inhabitants (driven mad by the alien) but the players motivations and interactions. It worked fantastically. This year I was going to do a horror one-shot for Halloween but since it falls on our normal game day, I asked my players if they wanted to do that or run the regular game (pathfinder)... and I was told that they could think of no game more horrifying than my normal game. So we are doing that. The one-shot I had partially planned though, was for pathfinder 2e and had the characters (pregens with randomly assigned dark secrets that linked to other characters) traveling through the wilderness one winter. They would see ominous signs and then a blizzard rolling in but luckily there was this old hunting lodge they could shelter in. They would have a couple hours to explore the lodge and settle in then the storm would hit and there would be a monster trying to get in. But the lodge would also be haunted with ghosts each having their own agendas and a tendency to possess people (I would have handed out numbered possession cards that gave different goals and relationships with the other characters and ghosts/numbered cards). The possessions layer with the dark secrets to make very complex motivations and play. And of course the characters would had to survive the monster and the storm as well. [/QUOTE]
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